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direwolffe

Protectorate of Elektrozavodsk

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Hey guys, this may just be a thought at the moment but I think we can do it. The Protectorate of Elektrozavodsk will kinda of be a "un-organised" organisation of survivors who make Elektro safe. By that I mean we will have no particular leader for a while and we'll just have a presence on different servers. Basically let's say it's a no fire zone for non-bandit players. And to enforce that there will be a few people to look out for player killing and the likes.

I don't expect anybody to care one bit about this but it's a something... I don't think that many people will risk staying there, but if you ever visit the place try not to shoot anybody. I at least will always be watchful of the city, no punk bandit will kill anybody while I'm here. Though after I'm gone go for you life. :D

Ok this was a kind of leap of faith on my part, hoping there was still some kind and caring players out there that hate bandits and player killing. Be kind. :P

I even made a anthem...

Oh Elektrozavodsk

Our city we protect,

for it is our home,

let all those who come to plunder and burn,

be purged from this very soil,

for we will protect everything sacred,

walk on children of Elektrozavodsk,

may you make us proud.

I'll also have a song soon if you all are interested in some stuff, even if this little dream of mine never happens.

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Something on such a grand scale as the creation of a no-bandit zone requires a strong leadership with a very clearly defined societal structure. When the leader says do something, you do it or you get shot. fucking up and not following orders will get your comrades killed.

To make this work you require;

Dedicated Leadership

A strong second-in-command.

Clear goals for new recruits

A HQ building from which you send out squads to patrol/hunt bandits.

A server you operate on, so as to become established.

The entire town barbed wired off, aside from one clear entrance for defence.

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Something on such a grand scale as the creation of a no-bandit zone requires a strong leadership with a very clearly defined societal structure. When the leader says do something' date=' you do it or you get shot. fucking up and not following orders will get your comrades killed.

To make this work you require;

Dedicated Leadership

A strong second-in-command.

Clear goals for new recruits

A HQ building from which you send out squads to patrol/hunt bandits.

A server you operate on, so as to become established.

The entire town barbed wired off, aside from one clear entrance for defence.

[/quote']

lol i agree with steins! except it shouldnt just be one line of barbwire around the whole town, it should be like 6 or 7 or enough for someone who would cut it down would just be lazy and be like meh screw it and move on.

And 2-3 man squads of snipers who can see all sides of the barbed wire rows and snipe anyone who goes for a cut and shoot em in the dome, only one side of it should be left open that way that hole is the only way in and the only way out and can be watched from a safe vantage point, Id gladly help with this idea once i buy arma 2 CO in a week or so!

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