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disturbd

Sight and Sound Meter

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Just a quick idea.

This patch is to easy[1.7.1.5]. My idea is to remove the sight and sound meters.

I feel this will immerse the player into the game more, because they have to monitor these mechanics themselves. And this will make the game a little more challenging.

***To help with the learning curve for beginner players, you could possibly have the meters there for the first hour of play, if required.

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Eh... I wouldn't really miss 'em. Once you get used to how close you can get to a zed while prone/crouching, you don't even really reference them.

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Maybe we can do a hardcore mode where the UI is just removed altogether (aside from essentials). Or the server admin can pick-and-choose what part of the UI is active. :D

The learning curve idea is good. c:

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Thanks for the support, bump....

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I wouldn't really miss them either. The problem I DO have is that even when you are moving slowly and crouching you are still making a lot of noise. Its a poor mechanic of ArmA but if that could be fixed to where you make an amount of noise appropriate to what you are walking on and how slow you are moving it would be perfect. As it is it sounds like you are stomping the ground as hard as you can when you sneak around. I am certain we all could be much quieter in reality if we needed to be.

What would be amusing is having a mechanic for "twigs"...you know the random branch on the ground that someone always inevitably steps on which alerts all the zombies in the area to their location? lol

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