Sorbat 0 Posted July 3, 2012 1. Log out timers. It should take a minimum of 20 to 30 seconds to safely log out of the game. If you lose connection your character should remain in game for the same duration. This would stop people from logging out during combat.2. All weapons, equipment, vehicles should become server based. Each time you join a new server you should have to start again. This would effectively fix server hopping.3. Zombies revisions. Two types. Rage Zombies and Horde Zombies. Rage zombies are basically what is in game now (fast and chase you down). Horde Zombies are slower but spawn in huge numbers and can spawn anywhere not just near towns. For example you spend too long in one place a zombie horde might spawn and surround you. Leaving you the choice of fighting your way out, trying to evade them or dieing. Also the horde should be attracted to abandoned vehicles. Once they find one they should attack the vehicle until it's destroyed. This would help balance people from whoring all the vehicles. This would also create an sense of urgency when ever you stop in a vehicle to not take to long. Adding to the overall tension in the game.4. Unarmed Combat. - you should be able to punch or kick barring that use sticks, lead pipes, baseball bats, whiskey bottles. If you can pick it up you should be able to use it as a weapon. Sticks, baseball bats, whiskey bottles could all a limited life. For example a whiskey bottle would break after one or two hits during an encounter but you could still stab with whats left a few times. Then you would have to look for something else. Sticks may last a few zombies before breaking etc.5. Crafting. Hybrid weapons created by merging equipment together. 2x4 with a nail threw it comes to mind. Gas with a whiskey jar makes a molotov cocktail. Pipe bombs made from empty cans/bottles and gun powered from shotgun shells. etc. etc.6. Player made structures. It would great to see the game become even more sandboxy. Allowing players to construct bases/bunkers. Then fortify them with defenses (walls, fencing, gun placements?). Of course everything that could be created could be destroyed. This would add to the metagame by allowing bandit raiders to attack other players fortifications. 7. Destructible deployables. You should be able to destroy anything that you can deploy. (ie fencing, sandbags or tank traps)8. Becoming a zombie. Basically once you are bitten enough times you would attack your friends or anyone nearby. It could be something that happens over time based on how many times you come in direct contact with the zombies. There is no cure for it besides not letting the zombies get close to you.8. Servers run by game companies and not by clans. (see conflict of interest)10. Better hacking protection. Share this post Link to post Share on other sites
colly_spiers@hotmail.com 0 Posted July 3, 2012 1. I'm in favor of this, though, somehow if you could get it to work that you can only disconnect out of combat (no infected around) or if your not bleeding to stop getting shot and logging out before dead.2. Good thought although, when DayZ gets busy, you have to wait for a spot to get into the server to play your character =/ therefore you end up with 20 different avatars per account3. I love the horde zombies idea, a horde of zombies spawning and plaguing the roads from town to town rather than just spawning in a town. IF the 2 can work in conjunction with each other.4. DayZ are adding in melee items as it seems, love the degradation idea, would also love it to be on guns also, maybe guns jamming a few times on lower % durability, barrell cracks or trigger mechanic stops, huge option for repair system e.g combine 2 of the same guns together (m1911 at 20% durability combined with m1911 40% durability to increase the gun to 60% etc and if gun is below a certain % its rendered useless increasing the need for a toolkit for screwdriver as the repair etc?5. I think theyre working on the molotovs, just fixing the particles as it drops framerate but the idea of crafting to that extent and using your imagination could be excellent to create alot of items, making the best of what you have.6. You can create a base of sandbags and barbed wire, though gun emplacements, carrying the minigun from downed helis would be fun =)7. can you not destroy them with a toolkit? never tried8. Don't know about becoming a zombie because that means your dead, but increase the chance of getting infected it seems low, and the longer you are infected without antibiotics, release a code to automatically fire the equipped weapon as a stage of the infection (losing your mind) which would make it more of a threat to get infected, as being in a town when infected could be devastating if it can trigger your gun being shot. Also make the infection spread if near another survivor for an extended period of time, let's face it, if one of your company is infected, your going to want to stay away. Hard times.9. Would mean a lack of servers, this is only alpha at the minute10. Goes without saying, i think theyre working on it as always. Share this post Link to post Share on other sites
sonicrainbrony 136 Posted July 3, 2012 ...release a code to automatically fire the equipped weapon as a stage of the infection (losing your mind) which would make it more of a threat to get infected' date=' as being in a town when infected could be devastating if it can trigger your gun being shot. Also make the infection spread if near another survivor for an extended period of time, let's face it, if one of your company is infected, your going to want to stay away. Hard times.[/quote']As far as I am aware, it isn't that kind of an infection, since you only get it randomly when your temperature drops under a certain level. I didn't lose my mind last time I had an infection.Secondly, the infection spreading is already there. Share this post Link to post Share on other sites