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Guest the magician

Guns practicing black magic.

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Guest the magician

Guns have been super annoying lately and super glitchy. For starter, the .380's and 9mm have been either buffed or glitched to the point where they are more usefull than any higher gun caliber which includes: .357, .308, 7.62, and some others ive tested.

1.) For example, I had a PM RAK and was camping in a green house in elektro. I see a guy on a hill with some non damaged clothing. I shoot him once in the lower chest and he dies instantly (this was from over 30 meters away). I tried out the PM RAK a bunch and it is super easy to kill heavily armed people that have the best gear.

2.) This time, with a 9mm, my friend shot my butt and I went unconscious. It destroyed my backpack and a bunch of other stuff. I then decided to turn around and shoot him in the leg with a revolver (in a position so if it was real life it would tear through most of his leg cause it was a very downward angle). He had a sprained ankle and his legs did not even break. The part that makes this more ridiculous is that he began opening fire with his AKM. I am 100 percent sure that the AKM is more powerful and fires bigger bullets than a 9mm. With all my chestgear and other clothes ruined I stood no chance. Somehow, I survived 3-4 bullets of 7.62 to the chest before dying. Why is it that I did not go unconscious or die in one or two shots with an AKM. The AKM is a more improved than the already OP AK-47 that can tear giant wholes through someones body. What logic is this?

3.) Another time, in NW airfield by the tent area, my friend thought he was following me. No, it was another guy with a high caliber gun.

Me: "I am friendly, we both are friendly!!!" (As a Joke).

Friend and I: *He opens fire with his AK, I open fire with my SKS*

I end up going conscious and the guy died. It was actually a cool fight because it was like one of those seens where the bad character gets shot 500 times and is doing some bullet break dancing. It still confuses me how I can hit the guy with each of my shots (at least 6 shots fired at his chest) and how my friend can shoot the guy too but take so long to kill him. It really blows my mind how .380's can do more damage than 7.62 and other high calibers.

4.) I was at NW another time with my friend and some other teamates. I joined the server because the people randomly kicked me a bunch of times and kept spam kicking non clan members so I knew they were up to no good. I catch some people at NW and we end up killing one of their guys. One guy remains with an AKM in a warehouse (not a hanger). He put up a pretty good fight. I was shot unconscious about 2 times in the fight. He shot me through walls and I was low on blood to the point where I was not healing. I really didn't care much so I decided to try and rush him. I ran in there, got startled, and ran back out. He shot me about 5 times at least with his AKM, destroyed everything that was left. I was literally a few meters away from him and taking so much damage.

5.) I was at elektro and had 8 bullets left in my gun. I snuck up behind a guy and began firing at him point blank range with a red 9. I hit his legs a few times but mostly his chest. He ended up shooting me 3 times in the chest with a 7.62 and I won the fight, despite being low on blood from 3 other fights previous to this.

 

Clearly something is wrong. There is no way these were just coincidences. There has to be some sort of glitch between the .380's and the 9mms unless the devs decided to make .380's and 9mm OP.

 

Does anyone know what is up with low calibers being more powerful than high calibers?

 

Another problem is that sometimes when you pick up a gun it still looks like it's on the floor. The gun in the players hand sometimes disappears when picked up (sometimes even when its left alone). Houdini guns need to be fixed. I don't plan to walk back 12 kilometers for one SKS that decided to try some black magic.

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