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Daddy'o

DMR zeroing different than in arma 2 original?

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So I've been doing some practice shooting in the arma 2 editor and the DMR is zeroed precisely to 300 at zero dots.

However the DayZ wiki is insisting it's zeroed at 400. Have the values been changed since Operation Arrowhead / DayZ?

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since arrowhead you can change it with page up/down with some guns.

if you get a rangefinder you can snipe on far distances (without shooting much to hit)

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You can't change the zero on the DMR. But to answer the OPs question, my DMR in dayz is Zeroed at 300 meters, but i've noticed that the bullet drop from 300 to 400 is very very very low.

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the zeroing on the DMR comes up all the time

I play with the DMR in domination, in my own target ranges, in DayZ, basically anywhere I can

at basic zoom it's zeroed to 100m

hold right mouse and it's zeroed to 400m

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I tested out the mil-dot ranges zoomed and unzoomed on the dmr.

Ranges are:

Unzoomed:

0-mil 175

1-mil 400

2-mil 600

3-mil 800

4-mil approx 935

Zoomed

0-mil 300

1-mil 425

2-mil 500

3-mil 575

4-mil 650

All of these were tested on 25-meter basis, moving back and forth until a reliable head shot range was found, except in the case of unzoomed 3 and 4 mils because of the scope sway and too small target.

I'll make a vid about it and link it here for those of who stumble upon this thread by googling and make a new thread on it as well later on.

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Depends on your aspect ratio and FOV

Aspect ratio I can understand kinda, doesn't it still affect the targets as much as the scope and mil-dots themselves?

Even if your aspect ratio screws with the targets, it would screw the cross hair the same amount, canceling themselves out?

FOV then only allows you to see more, it doesn't screw with the scope or targets at all does it?

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