Daddy'o 4 Posted July 3, 2012 So I've been doing some practice shooting in the arma 2 editor and the DMR is zeroed precisely to 300 at zero dots. However the DayZ wiki is insisting it's zeroed at 400. Have the values been changed since Operation Arrowhead / DayZ? Share this post Link to post Share on other sites
smithy0815 6 Posted July 3, 2012 since arrowhead you can change it with page up/down with some guns.if you get a rangefinder you can snipe on far distances (without shooting much to hit) Share this post Link to post Share on other sites
Riis 22 Posted July 3, 2012 You can't change the zero on the DMR. But to answer the OPs question, my DMR in dayz is Zeroed at 300 meters, but i've noticed that the bullet drop from 300 to 400 is very very very low. Share this post Link to post Share on other sites
duddbudda 33 Posted July 3, 2012 the zeroing on the DMR comes up all the timeI play with the DMR in domination, in my own target ranges, in DayZ, basically anywhere I canat basic zoom it's zeroed to 100m hold right mouse and it's zeroed to 400m Share this post Link to post Share on other sites
Daddy'o 4 Posted July 3, 2012 I tested out the mil-dot ranges zoomed and unzoomed on the dmr.Ranges are:Unzoomed:0-mil 1751-mil 4002-mil 6003-mil 8004-mil approx 935Zoomed0-mil 3001-mil 4252-mil 5003-mil 5754-mil 650All of these were tested on 25-meter basis, moving back and forth until a reliable head shot range was found, except in the case of unzoomed 3 and 4 mils because of the scope sway and too small target.I'll make a vid about it and link it here for those of who stumble upon this thread by googling and make a new thread on it as well later on. Share this post Link to post Share on other sites
tremanarch 42 Posted July 3, 2012 @shootingrangeis a good mod to test such stuff peoples... Share this post Link to post Share on other sites
Silva (DayZ) 1 Posted July 3, 2012 Depends on your aspect ratio and FOV Share this post Link to post Share on other sites
Daddy'o 4 Posted July 3, 2012 Depends on your aspect ratio and FOVAspect ratio I can understand kinda, doesn't it still affect the targets as much as the scope and mil-dots themselves?Even if your aspect ratio screws with the targets, it would screw the cross hair the same amount, canceling themselves out?FOV then only allows you to see more, it doesn't screw with the scope or targets at all does it? Share this post Link to post Share on other sites