jtm1993 1 Posted November 13, 2015 Hi, first of all, I´m from Spain and my english isn´t good, but i can try to explain, the only thing that i hate on the game is when i go to a building or house and the door it´s painted (desn´t exist), i think that it remains a lot of realism,other think is mushrooms, to eat, to poisons arrows, etc. The game can have wind, and it have sound of pine trees, or zombies can smell you. Ural bikes with sidecar are cool and usually in Rusia. P.D. I have other ideas but i read the forum and other players already proposed "diseases by eating raw things or put dirty clothes or drink from a pond, nuclear plant with geiger counter, biohazard lab with gasmask, snow, thunders, boat, snakes, etc" Thanks for all and i´m waiting the pets!!! xD 1 Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted November 13, 2015 for those that dont understand him completely Ill translate it for you guys What the guy wants is, the doors that cant be opened to be opened, he thinks it ruins realism Also he would like some things to get people out of the towns and into the forests more, like- arrows that can be poisoned (with mushrooms)- Mushrooms (btw these are already being added so dont worry) The game should have wind, which makes walking in a certain direction faster or slightly sloweryou should hear the wind roar through the pinetrees He would also like to see the ability of smell on the Zombie AI, so that for example carrying meat or open cans of food is dangerous, or if youre bleeding they can smell you fasterHe would also like to see ural bikes (which I believe are going to be added if im not mistaken) 2 Share this post Link to post Share on other sites
OnionOfShame 138 Posted November 13, 2015 (edited) The false doors are a WIP, the dev team is working on making all buildings enterable gradually (for example the former Fake Barracks, Water Station, and Workstation just became enterable recently and I believe there are more on experimental.I agree with you on moving people out of cities, and mushrooms are confirmed to be coming eventually, most likely with a poisonous variant.I agree that wind would be nice, but in my opinion another level of gameplay complexity such as that would reduce the already-poor performance and just generally be more annoying than good with the performance/desync/lag issues the game has.It would be cool if the infected could smell, it would add another layer of tactics to zombie evasion. Bleeding would be a sure way to attract infected quickly, meaning that one must prioritize escape if they are to survive.That last one gives me another idea...what if we could cut ourselves (not suicidally...maybe somewhere on the arm) with knives in order to make ourselves bleed to attract zombies? Could be used to draw a horde in, or to distract them from your allies. More blood should attract them more, so one cut shouldn't make us bleed much, but we can cut multiple times if the smell isn't strong enough to attract the infected. Edited November 13, 2015 by OnionOfShame 2 Share this post Link to post Share on other sites
aseaheru 5 Posted November 19, 2015 If you combine the infected hunting via scent with the ability to collect blood/refuse from butchering... Well, the ideas get interesting. 1 Share this post Link to post Share on other sites
Simbanso 1 Posted November 20, 2015 Poisoned arrows would be nice. It gives a silent option to take down enemies. Players that get hit with poison arrows would get sick and loss blood until they manage to cure themselves. Sneaky players could shot others and just follow them until they collapse from blood loss. 1 Share this post Link to post Share on other sites