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jockurt

Some ideas!

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Some of my suggestions:

Zs in the woods.

Hords of Zs like 30-60 wandering from town to town.

Ability to make barricades in buildings. Doors/windows/etc (breakable)

Some kind of melee Weapon (low dmg)

Power generator that can be filled with gasoline to light up a house/around a house.

A string with emptycans that make noises when you pass through them.

Make a mobile military Camp/Vehicle that spawns in random places in the map with the best loots

(that will make the need for player to explore the map more. And harder to get good equipment)

Ability to find and change clothes for better hiding. Military=rare. Sniper camouflage =SUPERRARE

No global/group/side channels and just go with direct communication and a radio for long distance communication.

Zs looses agro after a while if you hide in room or on a roof. But are still in "the neighborhood"

More will come!

Stay Safe! [bM]

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I have seen many threads with just whining ppl that are demanding the dev to change stuff.... No rifles with scopes... less zombies... no pvp... COME WITH IDEAS INSTED! its just boring to see all this negative threads. I mean cmon ppl its just an alpha!

I agree' date=' and some ideas make no sense or aren't possible due engine limitations.

Here is what I think about your ideas and how I think it could be better (or why it doesn't make sense ;))

Zs in the woods.

Wouldn't make sense (story wise), since the woods weren't inhabited. A single zed could be possible (eg. hunters, small group of military) but not big hordes like in cities.

Hords of Zs like 30-60 wandering from town to town.

Zeds don't have a purpose' date=' except killing non-zeds... They don't need to walk from town to town, but having 2-3 zeds near a crashed car somewhere at the roads would make more sense.

Ability to make barricades in buildings. Doors/windows/etc (breakable)

I love this idea, although I'm not sure if it's possible by the engine.

Some kind of melee Weapon (low dmg)

Would be nice' date=' but useless against zeds, unless you can knock them down. Also, it requires some serious coding or using existing code by other programmers.

Power generator that can be filled with gasoline to light up a house/around a house.

Yes and no. I like the idea to, for example, light up the hospital at Cherno or the strip at the NW airfield, but I don't think this should be a priority for the devs.

A string with emptycans that make noises when you pass through them.

Traps' date=' even this simple, seem like a good idea, but again; a lot of coding.

Make a mobile military Camp/Vehicle that spawns in random places in the map with the best loots

(that will make the need for player to explore the map more. And harder to get good equipment)

Could be exploited by server hopping, although vehicles are already spawned at random so maybe increase the loot or benefits of repairing/owning the vehicle.

Ability to find and change clothes for better hiding. Military=rare. Sniper camouflage =SUPERRARE

Might be fun' date=' but not sure if it's helpful. I play DayZ together with some friends and we all have different video settings and can or can't see things that other can't/can. For example; I have everything at LOW, so my distance sucks, although I can easily spot players even when "camouflaged", while one of my friends plays at VERY HIGH and can see anything at any distance but can't spot a player which is 3 feet away...

So clothing won't help alot when not everyone plays with the same settings.

No global/group/side channels and just go with direct communication and a radio for long distance communication.

I totally agree, although we don't want to exclude people without a microphone/headset (for long distance radio). Direct comm doesn't matter if you talk or type, but then it must be fixed first ;)

Zs looses agro after a while if you hide in room or on a roof. But are still in "the neighborhood"

I also suggested something like this as an answer to the high zed count. Zed's should lose interest in you when they can't find you anymore or if it takes too long to get you.

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