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deecheezy@hotmail.com

0.57 crashing/freezing

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Hello,

I decided to start play SA again but seem to be running into issues. When I log in a server I can play for about 1-5 minutes then my game freezes but I can still here sound. I tried reinstalling the game, verifying the game cache, removed all launch options, Reset my config file, and rolled back the driver on my graphics card. I know my temps are low and I'm not currently not running any overclocks on my system. 

Any help and suggestions would be greatly appreciated.

Thank you!

 

Specs

 

CPU - i5 2500k

GPU - msi gtx 680

16GB of ram

Motherboard ASRock z68 extreme3 gen3

Storage - 2 SSD in Raid 0

OS Windows 7 Ultimate 64bit sp1

Edited by deecheezy

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Hey, I think I'm having a similar problem. Playing on stable servers, 0.57.

I'm getting the same issue on a few different servers and two different computers (although they are on the same home network).

When I join a server, it's always one of two possible outcomes:

1. The game freezes after the first second or two, while loading the surrounding buildings/items etc. After 1-2 minutes I'll be returned to the server list with a Configuration of Changes: Session Lost message.

2. The game loads normally, possibly a bit chunky for the first 20-30 seconds until everything is loaded. After 5-10 minutes the frame rate drops to about 1 per 10 seconds, then after a couple of minutes I'm back at the server list, with the same Session Lost message.

 

As I said, I've tried this on two completely different computers with the same results.

 

Nice to know I'm not the only one with this problem.

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Quick update, might be worth a mention - I've just had a successful dayZ session for the first time since the 0.57 update. The only differences I can see to all the failed attempts to play the game are that I closed my browser (chrome) before starting the game today, and also completely shut down my VPN software (IPVanish).

 

Before you groan, no, I didn't have the VPN connected while trying to play all those other times, but it *was* running in the background. I guess it's possible it was pinging servers every few minutes to check, or something. 

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