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oxysplatter

Its still too easy(also factions and quests=NO

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Please dont implement all this kiddy COD, world of warcraft bullshit with factions and quests and fucking more apc, artillery and less zombie shit.

This mod isnt about factions and quests.

Give us more zombies,and not just more...tougher and smarter,and faster.

Even since the new patch zeds arent scary.

I can solo loot a whole town right now and not fire a single shot just by being sneaky.

Give us more persistence...please.

Ive seen power stations mentioned Great idea

Let us power up the airfields or even just a generator and power up a house.

Ive seen people ask about more crafting shit. Also a great idea

It will give us something to do when we got some supplies.

We could craft our own ammo n stuff

spawn less food and water.

Right now when we spawn we have 2 cans and full flask.

Walk 1/2 km to nearest town,you could almost fill you bag with food and pepsi. Its too easy.

If you look at supermarkets in cities you can see that they are empty buildings,as in no food left, yet go to some shack or shed in the middle of nowhere there is cans of beans just lying around.

have supermarkets and the odd enterable house be the only places u can find food.Other than that you gonna have to hunt for it.

Most of the players dont even know what happens when you run out of food or water,cos it barely ever happens.

Survival is too easy still.

P.S. thanks for the mod it is EPIC.

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moved to suggestions.

Please acknowledge that other forums exists besides "DayZ General Discussion"

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I can agree with this post on a whole, the game does seem too easy still in some respects like the OP mentioned.

Make survival harder and make going inland more of a provocative in my opinion. Far too many times when I've logged onto a server and nearly half of the players just sit and play in/around the coastal towns because they just have EVERYTHING you would ever need to survive in huge abundance.

Spawn ridiculous amounts of zombies where more players are found maybe to stop these hoarding actions going on, try and force the players into a sense of thinking "There is no way in hell we can hold this town, it's just a quick grab and run job into the supermarket".

You've got the hunting knife and killing animals in already that's GREAT, but try to empathize this to players more about hunting by doing what the OP mentioned of spawning less food random buildings other than homes and supermarkets. FORCE the players to actually go out into the wilderness and look for the means to survive, don't hand it to them on a silver platter from the start. I bet a lot of players (newer ones mainly) still don't know you can kill and gut wild animals.

Still though, BRILLIANT MOD you're doing an amazing job with it and it's still only in alpha! Hope to see great improvements in the future!

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I can solo loot a whole town right now and not fire a single shot just by being sneaky.

You're saying its a bad thing that you dont just shoot everything you see and have to use your wits and be sneaky? That's like 90% of what makes this mod awesome. And i take it you must have almost never encountered a bandit. Zombies are a relatively minor threat and treated more like an ambient obstacle' date=' a problem to be solved, than a true opponent or antagonist.

Let us power up the airfields or even just a generator and power up a house.

To what end, exactly? Considering how dangerous towns are already, imagine what would happen if bandits knew exactly what building you were in?

Having said that, maybe it could become an interesting thing that you dont necessarilly do to use for your "base" but to attract attention. I dunno.

We could craft our own ammo n stuff

I'm not outright opposed to this idea but i question how much point there would be when scavenging ammo is fairly effective already. You'd have to purposefully nerf scavengable ammo to make room for a crafting feature- the crafting isnt addressing a need' date=' but creating one.

have supermarkets and the odd enterable house be the only places u can find food.Other than that you gonna have to hunt for it.

Maybe think about it for a while? We're clearly not mid-crisis or mid-collapse-of-society here. In a plausible scenario people would buy all the food up and store it in houses pretty fast, if there was even the slightest sign of things going to shit. I mean people did this over the "millenium bug" ffs.

Survival is too easy still.

I disagree. I don't think finding food in an urbanised or even semi urbanised area should be a huge deal.

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i think he's referring more to the demographic that "scripted" quests appeal to, than the actual origin of the mechanic. I agree with him on that point, quests or any kind of scripted story in this would be stupid and contrary to the aims and strengths of the mod.

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The mod is still in Alpha its been stated, you can't really say what its about beyond survival in a zombie apocalypse. Clearly some amount of faction based play is intended for the game as survivors bandits is built in.

I think food in random barns makes sense, it would be the first refuge for most people fleeing this kind of outbreak; Of course they would take tinned food drinks and matches with them.

If the Zeds were faster they would run faster than you, no escape when your low on ammo at all. Spawning water isn't a problem as you can fill the water at anything wet. Now if the ocean required desalination and water sauces required iodine it would be harder and yet still logical.

I like the idea of powering houses however lighting a house would just be a beacon. So why anyone would bother is beyond me.

I'd try to think about the game design as a whole not just your personal experience.

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You're saying its a bad thing that you dont just shoot everything you see and have to use your wits and be sneaky? That's like 90% of what makes this mod awesome. And i take it you must have almost never encountered a bandit. Zombies are a relatively minor threat and treated more like an ambient obstacle' date=' a problem to be solved, than a true opponent or antagonist.[/quote']

Oh ive encountered bandits.right now they are the only threat. This is dayZ mod though and not dayB. zombies arent scary enough.

We could craft our own ammo n stuff

I'm not outright opposed to this idea but i question how much point there would be when scavenging ammo is fairly effective already. You'd have to purposefully nerf scavengable ammo to make room for a crafting feature- the crafting isnt addressing a need' date=' but creating one.[/quote']

so how about spawning less ammo? some of the places ammo can be found is unrealistic also.

have supermarkets and the odd enterable house be the only places u can find food.Other than that you gonna have to hunt for it.

Maybe think about it for a while? We're clearly not mid-crisis or mid-collapse-of-society here. In a plausible scenario people would buy all the food up and store it in houses pretty fast' date=' if there was even the slightest sign of things going to shit. I mean people did this over the "millenium bug" ffs.[/quote']

So ok keep decent food spawns in houses and get rid of it from random sheds and shacks in the wild.

Survival is too easy still.

I disagree. I don't think finding food in an urbanised or even semi urbanised area should be a huge deal.

subject to opinion

like wow invented quests xD so narrow minded

Wow just came to mind xd


The mod is still in Alpha its been stated

I tottally understand that' date='this isnt a post about what I want as much as what i think would be better for the mod to increase realism.

If the Zeds were faster they would run faster than you, no escape when your low on ammo at all. Spawning water isn't a problem as you can fill the water at anything wet. Now if the ocean required desalination and water sauces required iodine it would be harder and yet still logical.

I like the idea of of desalination and iodisation, possibly boiling at a campfire could work?

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so how about spawning less ammo? some of the places ammo can be found is unrealistic also.

No place to find anything is unrealistic. Someone could die anywhere. In buildings it's more likely someone would hide something or just die for lack of supplies, or kill themselves. Surely you're not assuming the "timeline" of the mod sees us as the first wave of survivors? Zombies atm outnumber people usually about 4:1 at the very least, so there's been a lot of dead people, plenty of which would have been attempting to survive and hoarding supplies and going into the same buildings you're going into when you find these things.

And yeah, my point was that you could make ammo crafting a thing but you'd need to create an artificial demand for it by reducing the scavengable ammo supply.

Also keep in mind that for ammo crafting to be feasible you'd need to find enough materials to craft ammo. This would mean powder, wadding, shot or bullets, etc. These things would realistically be in shorter supply than plain old ammo other survivors have hoarded.

On top of this i think just maybe you might be underestimating how involved hand loading modern ammo is. You can't just cast lead bullets like in the old west....... well, you can, but it wouldnt be great.

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so how about spawning less ammo? some of the places ammo can be found is unrealistic also.

No place to find anything is unrealistic. Someone could die anywhere. In buildings it's more likely someone would hide something or just die for lack of supplies' date=' or kill themselves. Surely you're not assuming the "timeline" of the mod sees us as the first wave of survivors? Zombies atm outnumber people usually about 4:1 at the very least, so there's been a lot of dead people, plenty of which would have been attempting to survive and hoarding supplies and going into the same buildings you're going into when you find these things.

And yeah, my point was that you could make ammo crafting a thing but you'd need to create an artificial demand for it by reducing the scavengable ammo supply.

Also keep in mind that for ammo crafting to be feasible you'd need to find enough materials to craft ammo. This would mean powder, wadding, shot or bullets, etc. These things would realistically be in shorter supply than plain old ammo other survivors have hoarded.

On top of this i think just maybe you might be underestimating how involved hand loading modern ammo is. You can't just cast lead bullets like in the old west....... well, you can, but it wouldnt be great.

[/quote']

Cool. I see your point about us not being the first wave of survivors and that ammo is realistically hard to craft. But from my point of view(and I dont exactly know how things are in russia),but in the UK.guns are rare as hens teeth. People arent just all running round packing pistols and ammo. Perhaps your right though. Im probably thinking too much of how I would expect this situation to play out here and not where the game is actually based.

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Guns in eastern europe seem to be easier to come by, espescially in the balkans. At any rate, i think there needs to be reasonable access to firearms for the mod to work.

As for guns being more rare in the UK.... Wouldn't that mean reloading supplies would be in lesser demand too, and thus not as present?

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I tend to agree with OP in some areas i must say.

There are some servers with restricted 3rd person views, so may be there could be some servers with more hardcore settings like Op suggests ?

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Guns in eastern europe seem to be easier to come by' date=' espescially in the balkans. At any rate, i think there needs to be reasonable access to firearms for the mod to work.

As for guns being more rare in the UK.... Wouldn't that mean reloading supplies would be in lesser demand too, and thus not as present?

[/quote']

More so than ever because to survive you would likely need a gun and ammo,and if it were more rare,it would be in higher demand.

But lets try not to go off topic here.

Although I agree yes for the mod to work,firearms have to be accessable.

I guess I just cant remember the last time I run out of ammo to the point where I was screwed.


Lost me at "This mod isnt about factions and quests"... Not your decision.

Your right,it isnt my decision.

But isnt the whole realism survival thing the only reason most of us play this mod?

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Lost me at "This mod isnt about factions and quests"... Not your decision.

The creator kind of indicated he feels this way in a recent interview... And tbh i hope he's completely stoic on the matter.

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Nononoo, don't make it harder. It's fine as it is, rocket please ignore these MLG kiddies.

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Nononoo' date=' don't make it harder. It's fine as it is, rocket please ignore these MLG kiddies.

[/quote']

I cant believe u gave me -1 rep just because you disagree with my ideas. And then proceed to call me a fag.

If its too hard for you then fair enough. But -1 rep is just wrong

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Nononoo' date=' don't make it harder. It's fine as it is, rocket please ignore these MLG kiddies.

[/quote']

I cant believe u gave me -1 rep just because you disagree with my ideas. And then proceed to call me a fag.

If its too hard for you then fair enough. But -1 rep is just wrong

Yeah that was kind of mean so you can have +1 rep. But on topic wise I do think it's hard enough as it is, with the increase of zombies in towns you practically have to crawl everywhere so you aren't seen. Factions I do agree shouldn't be implemented, it would make PVP a bigger element unless it was a faction such as a town.

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Yeah that was kind of mean so you can have +1 rep. But on topic wise I do think it's hard enough as it is' date=' with the increase of zombies in towns you practically have to crawl everywhere so you aren't seen. Factions I do agree shouldn't be implemented, it would make PVP a bigger element unless it was a faction such as a town.

[/quote']

You can actually crouch,sneak pretty close to the zeds without alerting them.by close I mean within 10m range.

Since the patch the mod has gone to a whole new level with the increase in zombies and such,but after playing like this for a few days and figuring out how to move around them,it will start to feel easy again.

Maybe something just has to be done to keep players on their toes.

Also thank you.

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