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killerpixel

On servers...

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So, the Servers. I still see a big issue with the "private public" servers, there are hundreds of them and it's a pain in the ass. 

 

The reporting process, while there, is tedious and bothersome, also the UI doesn't help in actually finding the information you need, unless you wanna write down everything BEFORE you join a server...

 

This needs to be an automated mechanism. These autokick and whitelist features, they need to be enabled in a config-file somewhere, I'm guessing. So I'd say it's very simple: if a server is connected to the public hive, let the master server check over the appropriate config files on the gameserver, forbidden argument detected: f* off, server won't launch until you fix it. 

 

If the above is not feasible (maybe because it's not a config file afterall? I dunno, DayZ servers are too much of a ripoff for me to get one and experiment) then we at least need an ingame report function, that hands the reports to Bohemia, who should then handle it (because let's be honest, in most cases you don't know what provider is hosting a particular server and it's too damn tedious, heck by the time you get kicked, you have no way to even see IP and port, unless you noted them beforehand) On a kick, just give a REPORT button, next to the CONTINUE button. Sure there will be reports for legit kicks. But most often the average player will get kicked because the server is either not working properly (at which point it could be removed from the list) or autokicks.

 

No matter how, this needs to be adressed. 

 

Also on servers: we need more filter options in the browser. 1st/3rd, private/public, time, also...while the above is still going on: an option to hide servers that contain given phrases in the hostname (like Join=kick, private, whitelist...etc.) 

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The reporting process, while there, is tedious and bothersome, also the UI doesn't help in actually finding the information you need, unless you wanna write down everything BEFORE you join a server...

A few months back it was announced that there was going to be an in game reporting method that was supposed to simplify things. I've not kept up on where that is, because I was interested in it too from the half dozen or so bad experiences I had with public servers where admins would boot anyone who joined to keep the loot for themselves or so they didn't have to play with strangers... or whatever the reason.

 

Also - I tried searching but I couldn't find it again - someone had posted a script that you kick up and run which keeps track of what server you last played on, so if something bad happens it's right there at your finger tips, the IP address and everything. I had made an update to that having the script create a log file and thought I had posted that back on the forums. I still run that script in the background every time I play, it keeps a record of what servers I logged into and when. I can message you a copy if you want, it's really helpful - especially in those times when you're playing with someone and get kicked or lose connection but can't remember what server it was!

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Okay, thank you very much for that. That at least, somewhat, eases the reporting with the currently available methods.

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