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DarkTwister (DayZ)

Setting up a DayZ server

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Hello everyone,
 
I have now been sitting for days trying to setup a DayZMod server(1.8.5) on my dedicated machine. I have downloaded Arma2 and Arma2oa several times, bundled it together and put DayZMod in the same folder. 
 
I'm using the following command line at thist time 
 

arma2oaserver.exe -mod=@Hive;@DayZ -name=cfgdayz -config=E:\dayzmodbetaCopy\cfgdayz\server.cfg -cfg=E:\dayzmodbetaCopy\cfgdayz\basic.cfg -profiles=E:\dayzmodbetaCopy\cfgdayz

This is also what my server.cfg looks like.

//ArmA2 OA : 1.63 SETTINGSsteamport = 8766; //default 8766, needs to be unique if multiple serves on same boxsteamqueryport = 27016; //default 27016, needs to be unique if multiple servers on same box// GLOBAL SETTINGShostname = "[DE] DayZ (1.8.5)"; // The name of the server that shall be displayed in the public server listpassword = ""; // Password for joining, eg connecting to the serverpasswordAdmin = "changeme"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called// WELCOME MESSAGE ("message of the day")// It can be several lines, separated by comma// Empty messages "" will not be displayed at all but are only for increasing the intervalmotd[] = {"DayZ","Welcome on"};motdInterval = 1; // Time interval (in seconds) between each message// JOINING RULESmaxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).requiredBuild = 125548; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connectrequiredSecureId = 1; // Verifies the user has a secure ID. Valid values 1 (Allows all users to connect even if no valid ID), 2 (User must have a valid ID or will be kicked from the server).// VOTINGvoteMissionPlayers = 99; // Tells the server how many people must connect so that it displays the mission selection screen.voteThreshold = 1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective// INGAME SETTINGSdisableVoN = 0; // If set to 1, Voice over Net will not be availablevonCodecQuality = 10; // Quality from 1 to 30persistent = 1; // If 1, missions still run on even after the last player disconnected.timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".BattlEye = 1; // Server to use BattlEye system || If you turn this off you will NOT be able to join the server// SCRIPTING ISSUESonUserConnected = ""; //onUserDisconnected = ""; //doubleIdDetected = ""; //// SIGNATURE VERIFICATIONonUnsignedData = "kick (_this select 0)"; // unsigned data detectedonHackedData = "kick (_this select 0)"; // tampering of the signature detectedonDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected// MISSIONS CYCLE (see below)class Missions{class DayZ{template = dayz_1337.Chernarus;difficulty = "Regular";};};

 

All this gives me is the following output

14:15:01 BattlEye Server: Initialized (v1.195)14:15:01 Host identity created.14:15:01 Game Port: 2302, Steam Query Port: 27016

From what I've seen before I am also supposed to be seeing the server trying to connect the hive, but neither is this happening.

 

Thank in advance to whoever might have an idea

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