DarkTwister (DayZ) 0 Posted June 4, 2015 Hello everyone, I have now been sitting for days trying to setup a DayZMod server(1.8.5) on my dedicated machine. I have downloaded Arma2 and Arma2oa several times, bundled it together and put DayZMod in the same folder. I'm using the following command line at thist time arma2oaserver.exe -mod=@Hive;@DayZ -name=cfgdayz -config=E:\dayzmodbetaCopy\cfgdayz\server.cfg -cfg=E:\dayzmodbetaCopy\cfgdayz\basic.cfg -profiles=E:\dayzmodbetaCopy\cfgdayzThis is also what my server.cfg looks like.//ArmA2 OA : 1.63 SETTINGSsteamport = 8766; //default 8766, needs to be unique if multiple serves on same boxsteamqueryport = 27016; //default 27016, needs to be unique if multiple servers on same box// GLOBAL SETTINGShostname = "[DE] DayZ (1.8.5)"; // The name of the server that shall be displayed in the public server listpassword = ""; // Password for joining, eg connecting to the serverpasswordAdmin = "changeme"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called// WELCOME MESSAGE ("message of the day")// It can be several lines, separated by comma// Empty messages "" will not be displayed at all but are only for increasing the intervalmotd[] = {"DayZ","Welcome on"};motdInterval = 1; // Time interval (in seconds) between each message// JOINING RULESmaxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).requiredBuild = 125548; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connectrequiredSecureId = 1; // Verifies the user has a secure ID. Valid values 1 (Allows all users to connect even if no valid ID), 2 (User must have a valid ID or will be kicked from the server).// VOTINGvoteMissionPlayers = 99; // Tells the server how many people must connect so that it displays the mission selection screen.voteThreshold = 1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective// INGAME SETTINGSdisableVoN = 0; // If set to 1, Voice over Net will not be availablevonCodecQuality = 10; // Quality from 1 to 30persistent = 1; // If 1, missions still run on even after the last player disconnected.timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".BattlEye = 1; // Server to use BattlEye system || If you turn this off you will NOT be able to join the server// SCRIPTING ISSUESonUserConnected = ""; //onUserDisconnected = ""; //doubleIdDetected = ""; //// SIGNATURE VERIFICATIONonUnsignedData = "kick (_this select 0)"; // unsigned data detectedonHackedData = "kick (_this select 0)"; // tampering of the signature detectedonDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected// MISSIONS CYCLE (see below)class Missions{class DayZ{template = dayz_1337.Chernarus;difficulty = "Regular";};}; All this gives me is the following output14:15:01 BattlEye Server: Initialized (v1.195)14:15:01 Host identity created.14:15:01 Game Port: 2302, Steam Query Port: 27016From what I've seen before I am also supposed to be seeing the server trying to connect the hive, but neither is this happening. Thank in advance to whoever might have an idea Share this post Link to post Share on other sites