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johnlock

Some Suggestions

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Hey guys

 

Below are some Ideas of mine and my friends, let me know what you think about them.

 

Base system

As of now, the only thing a Base is useful for, is to protect "your" vehicles. Bc if you build stashes or tents inside your base, someone is going to take a heli, drop some people inside, they grab your stuff, climb up the ladder and jump out of the base without even taking damage. So I think it would be important to either add roofs, so none can land inside.

This however would make Bases a bit OP and there wouldn't be any vehicles left bc everyone would hide them inside their bases. My suggestion for this would be to add two different kinds of doors / Gates. The one which is already ingame would be meant for vehicles and would be made easier to break in. The other door is stronger and smaller so no vehicle would fit trough (maybe add a little stair so bicycles won't get trough either). This way people can reasonably protect their loot without being able to stash up cars like mad.

 

Notebook

The little notebook thingy you can open is cool and I like how it has evolved from the debug screen but it has a flaw. The server I play on has kill messages disabled. I like this 'cause it adds to the immersion and you get this "is he dead?" kind of feeling. But with the little booklet you can just check (as long as you keep track of you kill count or humanity)

 

A solution to this would be that either only confirmed kills would be added. Meaning as soon as you open the scroll menu on the body. This however would enable players to never become bandits by not accessing the body they shot.

 

Another solution would be to only update the booklet like 20 minutes or so after the kill and not immediately. This might not solve the problem for very long fight but it would certainly be a big improvement.

It would also be cool to get the information that was written in this little notebook if you inspect a body. So you know how many zombies and people he killed, whether he was hungry or not and so forth. (Instead of the text just open the notebook with his information inside)

 

Respawn delay

One of the things that annoy me the most is if you get into a fight near the cost. The factory between Polana and Orlovets is one of the best examples. Say there are two players. You kill one and it takes you 5 minutes to kill the other one. You won't be able to loot their bodys and get away before they are back up there as fresh spawn with a lee Enfield / Mozin / Winchester. Then they have nothing to lose and everything to gain berserk inside, maybe trade kill and his buddy collects the gear.

 

I've got two possible solutions in mind:

 

a.) If a player has lived longer than ~20 Minutes he won't be able to respawn inside a certain area of his death location (lets say a radius of about 3.5km) for about 15 minutes. This way you can't just repeatedly die until you spawn near you body and run like a madman to YOLO kill your the one who killed you. But freshspawns who get killed in cherno or electro still can spawn there (bc they have to be alive for 20 Minutes before this rule counts)

 

b.) Add a respawn delay if a player dies near the cost and has lived for longer than 20 Minutes. 10 Minutes delay would be enough. (I like a.) better though)

 

Jerry-Can as fuel for fire

Kind of a short one, I had the idea reading the current patch note. Would be awesome to make a fire using filled Jerry-Cans.

 

Temperature

I know that this have been changed in the last patch and things have improved. But it still happened to me that my Temperature dropped despite constantly running across the map with no rain and in broad daylight. This really shouldn't happen it has to be reeealy cold for you to start freezing while running (during daytime) and with such temperatures we wouldn't have rain (when it starts raining), we certainly would have snow. The way the temperature is during night time and so forth is absolutely fine but not what I described above. Maybe it's a bug or maybe it will get better with reduced fog intensity. At least it's not that much of a problem to make a fire anymore or to cure sickness.

I have one suggestion tough that would maybe solve this problem and certainly add to the realism. I have experienced this myself countless times. The temperature isn't almost never a problem while you run / walk fast. But if you do run / walk fast, you start sweating, meaning your body and cloths are wet. Still, while your moving this isn't much of a problem but as soon as you stop it very soon becomes one. So I would suggest to boost the temperature gain for running but add wetness as status effect (you can get it from running, swimming, rain) and if you're standing still and are wet your temperature will drop faster. Can be "cured" with fire.

 

I think that's all for now. Eager to know what you think about this.

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Since this gets no replies I thought I'd add a TL;DR:

 

Base System: Add roof to bases to improve usability.

Notebook: Change it so you can't just press "i" to check whether you killed your opponent. Also open little booklet of opponent when clicking check body.

Respawn delay: Suggestions to solve problem of someone dying and just running back to the fight with lee enfield after respawning and killing everybody (having nothing to lose)

Jerry-Can as fuel for fire: self explanatory

Temperature: Change so wetness has impact on temperature.

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Base System: - maybe
Notebook: - on the list
Respawn delay: - maybe 
fuel - should be ok
temp - will be under going changes for awhile 

The forums is not the best place to post ideas this thread is an old legacy thread. i just dont have time to see them all unless someone points it out on slack. Join slack send me your email, real name and ill add you 

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