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Ned (DayZ)

Suggestions from Ned.

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Alot of this may already be covered on here, but i'm not reading the whole damn forum, so here we go...

Zombies. They need to move slower outdoors and faster indoors. I have no problem with fast zombies, but they're too fast and it looks silly imo. Have them run faster than the player, but not too much more. Also, the difference in zed movement speed indoor/outdoor is absurd. The worlds fastest zombies become the slowest upon entering a building. This gap needs narrowed a bit, but first you may have to fix the obvious clipping and pathing issues zeds currently face indoors.

Broken legs. I'm all for it, but it currently happens too frequently and it's not very realistic the way it is implemented. Broken legs should be a rare occurrence. Maybe a small percentage if the player is being attacked whilst on stairs, vaulting a fence, falling etc.

Add broken arm, it would make more sense with the zed attack animation. With broken arm, you can only use your sidearm until the break is dealt with. To fix your arm, you must set the bone(10sec vulnerability period), then inject morphine which should be changed to take instant effect when used.

Bleeding. Also happens too frequently imo. Make it happen less, but increase the penalty. Perhaps the blood scent can have a chance to attract a horde or a stonger alpha type zed.

New rare tool: Spike Strip. Can be thrown in front of oncoming vehicles to kill their wheels. Has a 30 minute cooldown that despawns the previous strip upon completion.

Inventory system. It's pretty annoying sometimes, anyone agree? Let us use the stuff in our backpacks. Food/drink/meds/cook meat etc. Swapping items back and forth all the time just kills the fun. If I have any free space available, the item I am trying to pick up should go there automatically and there needs to be a quick loot option that allows you to pickup items by mouseover and key press. Also, guns/items shouldn't disappear if you don't have enough room in your backpack for them.

Vehicle hoarding needs balanced. It sucks that 95% of the vehicles are tucked away in the furthest reaches of Chernarus never to be seen. Vehicles stored past a certain distance away from the nearest town should be despawned and respawned. This will increase the chance of players actually coming across vehicles.

New rare military spawn: Ammo Crate. Contains a randomly generated amount (1-6) of mags/clips for every weapon type.

Get rid of the hour glass. Nothing kills the immersion like a huge green/white hour glass blocking your screen. You can do better than that.

Separate bandit/survivor traits. Bandits make less noise and can carry more ammunition but are more prone to injury. Survivors get back more blood from eating, can hydrate from rain water, and can fish water sources for food.

Or something like that.

Loving the mod so far, but you've definitely just scratched the surface, there is so much potential. Best of luck on the development, things can only get better from here imo.

Keep up the good work.

-Ned


Here is another...

Allow us to create 2 characters, no more, no less. I think it's only fair; people should be able to experience both bandit and survivor gameplay. A character for each.

Also, it sucks when you play with a group. If they're not online, I don't even want to play because of how long it takes to get regrouped if anyone continues to play outside the group's hours of operation. Not to mention I want them by my side when shit goes down. I don't want to have to spend an hour a day getting everyone back together, by the time we actually get something going, people have to leave. Wish I could have a character for co-op play and a character for solo play.

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