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Echo_Seven

Persistence Thoughts

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I don't know if this is the right place for this, i hope so, cause its some kind of a suggestion as well....

 

I've played the very first patches and releases and since then i take a look at the game from time to time. First i have to say i like the development, even if the game have a lot of bugs and problems, you can see and play the progress it makes and, well, i like it - the most time. But persistence seems to be a blessing and a curse at the same time. One the one hand it should make the world more dynamic, on the other hand it's going to make the game not very enjoyable if you have to stand an hour at a bush picking up berries cause you would starve if you don't do so. I know it's not easy to get rid of the problem with  respawn areas. But just in theory: Is it possible to define a loot area for every building and set a percentage of different types of loot in it? For example a simple house should contain 30% clothing , 30% food, 30% randomstuff and 10% weapons (a knive or sth else). If one of these defined threshold drops cause a player has looted it, it will be restored in 10 to 30 minutes, dependent on the popularity of the server at this time. But it should definately takes time. 

 

For this maybe every item needs more than a simple 'itemclass' like "Food" or "Cloth" but, yeah.. well.... I really have no idea if this is possible or if this system should already work, to be honest, this is not more than just a short idea and didn't know how dayz should work so far. But i wuld be glad if someone could explain me the system or give me a short link where i could read more about the mechanics. :)

 

Greetings

Echo Seven

 

 

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I think that this is how the new cental economy works. But they have said that it doesn't work properly yet, and that we will see an update for that on .56. Though I'm not sertan hehe

Could some one with a bit more knowledge expand my "theory"

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