stryker211 10 Posted July 2, 2012 Anyone know if it is possible to use the mechanics and function of the flares and chemlights in dayz outside of dayz in normal arma 2 or operation arrowhead? Thanks Share this post Link to post Share on other sites
thywolf@live.ca 3 Posted July 2, 2012 marking paths (chem light) LZ (flare)my guess Share this post Link to post Share on other sites
stryker211 10 Posted July 2, 2012 marking paths (chem light) LZ (flare)my guessAre those mods or scripts you were talking about? I dont get it... Share this post Link to post Share on other sites
thywolf@live.ca 3 Posted July 2, 2012 Are those mods or scripts you were talking about? I dont get it...Chem light have a low glow radais, so traveling in a 'maze' of alleyways can leave a low visibility trail for your Buddies to follow. They can mark parking spots, or you can create a circle for a helo to spot,Flares are the same idea, anyone you want to see you from a distance, bam, drop a flare, and evac in the air knows where to come pick you up Share this post Link to post Share on other sites
BTK (DayZ) 12 Posted July 2, 2012 There are no flares and chemlights in Vanilla.So you have to start your game with @DayZ to use them.I think you only have to add them, the functionality should be initialized automatically. I haven't tested them though.player addMagazine "HandRoadFlare";player addMagazine "HandChemGreen";player addMagazine "HandChemBlue";player addMagazine "HandChemRed";The only other Mod, that I know of, that has Chemlights, is @ACE.The @ACE Chemlights are better than those from @DayZ, since they are attached to the shoulder.http://wiki.ace-mod.net/Chem_Lights Share this post Link to post Share on other sites
stryker211 10 Posted July 2, 2012 There are no flares and chemlights in Vanilla.So you have to start your game with @DayZ to use them.I think you only have to add them' date=' the functionality should be initialized automatically. I haven't tested them though.player addMagazine "HandRoadFlare";player addMagazine "HandChemGreen";player addMagazine "HandChemBlue";player addMagazine "HandChemRed";The only other Mod, that I know of, that has Chemlights, is @ACE.The @ACE Chemlights are better than those from @DayZ, since they are attached to the shoulder.http://wiki.ace-mod.net/Chem_Lights[/quote']I have the flares and chemlights in a crate, can put them in my inventory, just cant select them or use them like in dayz. Think you need to add a folder with a . .sqf file maybe to add life to the flares and make them usable. I have looked all over the interweb and have not see anything close except like you said Ace but its not close...Are those mods or scripts you were talking about? I dont get it...Chem light have a low glow radais' date=' so traveling in a 'maze' of alleyways can leave a low visibility trail for your Buddies to follow. They can mark parking spots, or you can create a circle for a helo to spot,Flares are the same idea, anyone you want to see you from a distance, bam, drop a flare, and evac in the air knows where to come pick you up[/quote']I don't think we are on the same page here. You lost me. :huh: Share this post Link to post Share on other sites
BTK (DayZ) 12 Posted July 2, 2012 Just tried it myself... yea, not working out-of-the-box, cannot even select and throw them.I also couldn't find the related init in a quick search.I recommend digging throgh the dayz_code.pbo contents, it should be somewhere in there.This is what I found so far:object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";{ _id = [_x,0] spawn object_roadFlare } forEach (allMissionObjects "RoadFlare");{ _id = [_x,1] spawn object_roadFlare } forEach (allMissionObjects "ChemLight");But that alone doesn't work.Unfortunately DayZ isn't really modular in it's current form and it's therefore really hard to make missions using the mod. I hope that will change in the future...Good luck searching though! ;) Share this post Link to post Share on other sites
stryker211 10 Posted July 2, 2012 Just tried it myself... yea' date=' not working out-of-the-box, cannot even select and throw them.I also couldn't find the related init in a quick search.I recommend digging throgh the dayz_code.pbo contents, it should be somewhere in there.This is what I found so far:object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";{ _id = [_x,0'] spawn object_roadFlare } forEach (allMissionObjects "RoadFlare");{ _id = [_x,1] spawn object_roadFlare } forEach (allMissionObjects "ChemLight");But that alone doesn't work.Unfortunately DayZ isn't really modular in it's current form and it's therefore really hard to make missions using the mod. I hope that will change in the future...Good luck searching though! ;)Thanks for trying, and understanding what I was trying to get at. Maybe rocket will reply with a answer :D Share this post Link to post Share on other sites
stryker211 10 Posted July 2, 2012 Wow looked at the .pbo files and found the .sqf for the flare and chemlights and throw mod. There is a lot of work in there, if you all only knew.... Share this post Link to post Share on other sites
reisdal 0 Posted February 23, 2013 Any luck with this? Share this post Link to post Share on other sites