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stryker211

Flares and Chemlights use outside of dayz

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Anyone know if it is possible to use the mechanics and function of the flares and chemlights in dayz outside of dayz in normal arma 2 or operation arrowhead? Thanks

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marking paths (chem light) LZ (flare)

my guess

Are those mods or scripts you were talking about? I dont get it...

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Are those mods or scripts you were talking about? I dont get it...

Chem light have a low glow radais, so traveling in a 'maze' of alleyways can leave a low visibility trail for your Buddies to follow. They can mark parking spots, or you can create a circle for a helo to spot,

Flares are the same idea, anyone you want to see you from a distance, bam, drop a flare, and evac in the air knows where to come pick you up

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There are no flares and chemlights in Vanilla.

So you have to start your game with @DayZ to use them.

I think you only have to add them, the functionality should be initialized automatically. I haven't tested them though.

player addMagazine "HandRoadFlare";

player addMagazine "HandChemGreen";

player addMagazine "HandChemBlue";

player addMagazine "HandChemRed";

The only other Mod, that I know of, that has Chemlights, is @ACE.

The @ACE Chemlights are better than those from @DayZ, since they are attached to the shoulder.

http://wiki.ace-mod.net/Chem_Lights

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There are no flares and chemlights in Vanilla.

So you have to start your game with @DayZ to use them.

I think you only have to add them' date=' the functionality should be initialized automatically. I haven't tested them though.

player addMagazine "HandRoadFlare";

player addMagazine "HandChemGreen";

player addMagazine "HandChemBlue";

player addMagazine "HandChemRed";

The only other Mod, that I know of, that has Chemlights, is @ACE.

The @ACE Chemlights are better than those from @DayZ, since they are attached to the shoulder.

http://wiki.ace-mod.net/Chem_Lights

[/quote']

I have the flares and chemlights in a crate, can put them in my inventory, just cant select them or use them like in dayz. Think you need to add a folder with a . .sqf file maybe to add life to the flares and make them usable. I have looked all over the interweb and have not see anything close except like you said Ace but its not close...


Are those mods or scripts you were talking about? I dont get it...

Chem light have a low glow radais' date=' so traveling in a 'maze' of alleyways can leave a low visibility trail for your Buddies to follow. They can mark parking spots, or you can create a circle for a helo to spot,

Flares are the same idea, anyone you want to see you from a distance, bam, drop a flare, and evac in the air knows where to come pick you up

[/quote']

I don't think we are on the same page here. You lost me. :huh:

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Just tried it myself... yea, not working out-of-the-box, cannot even select and throw them.

I also couldn't find the related init in a quick search.

I recommend digging throgh the dayz_code.pbo contents, it should be somewhere in there.

This is what I found so far:

object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";

{ _id = [_x,0] spawn object_roadFlare } forEach (allMissionObjects "RoadFlare");

{ _id = [_x,1] spawn object_roadFlare } forEach (allMissionObjects "ChemLight");

But that alone doesn't work.

Unfortunately DayZ isn't really modular in it's current form and it's therefore really hard to make missions using the mod. I hope that will change in the future...

Good luck searching though! ;)

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Just tried it myself... yea' date=' not working out-of-the-box, cannot even select and throw them.

I also couldn't find the related init in a quick search.

I recommend digging throgh the dayz_code.pbo contents, it should be somewhere in there.

This is what I found so far:

object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";

{ _id = [_x,0'] spawn object_roadFlare } forEach (allMissionObjects "RoadFlare");

{ _id = [_x,1] spawn object_roadFlare } forEach (allMissionObjects "ChemLight");

But that alone doesn't work.

Unfortunately DayZ isn't really modular in it's current form and it's therefore really hard to make missions using the mod. I hope that will change in the future...

Good luck searching though! ;)

Thanks for trying, and understanding what I was trying to get at. Maybe rocket will reply with a answer :D

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Wow looked at the .pbo files and found the .sqf for the flare and chemlights and throw mod. There is a lot of work in there, if you all only knew....

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