Munson_fry (DayZ) 312 Posted March 23, 2015 or has anybody found out how to get the current soundsystem to work propperly ??? it would boost the SA so much if we could clearly hear from where ( steps noises ect, ) the threat is comming ! p.s. i want bicycles ! and horns on the trucks ! 2 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted March 23, 2015 No eta at the moment last I read was a few months, this was last month. Here is some reading material Munson. Hi everybody,I'm Andrej, Sound designer on DayZ and I will be posting in this subforum. Here we can interact, exchange ideas, and generally discuss the sound and audio environment in DayZ Early Access.With our game gradually changing, this year will bring some great improvements in every department as well as audio.The whole sound image of DayZ is about to change significantly in the next few months. We will have new zombies with completely new sounds as well as new ambients and weapon sounds. As well our engine is improving and it will support better quality and larger quantity of audio samples.First larger update will include new sounds for melee combat and weapons.Let us know what you think, what you like and what you think it needs updating!Cheers!A. Trip to the shooting range! In the next few weeks DayZ Audio Team will go to the military shooting range where we will record new audio for new and existing weapons, including CR 527, Steyr AUG, Winchester model 70 and many more. Looking forward to the next month updates with new awesome sounding weapons!Let us know which weapon sounds in DayZ you like and which one would you like to hear with new updated sounds?Cheers!A. http://forums.dayzgame.com/index.php?/topic/222724-twitter-peter-we-went-to-shooting-range-yesterday-to-discharge-firearms-and-record-their-sounds-dayz-arma3/#entry2237133 As always you can revert attention to the audio subforum for further details/questions. Steak. 1 Share this post Link to post Share on other sites
Wookieenoob 191 Posted March 23, 2015 i'd like to see all the ambient "fake player" sounds taken out and replaced by actual birds that make actual noises 3 Share this post Link to post Share on other sites
Munson_fry (DayZ) 312 Posted March 23, 2015 (edited) No eta at the moment last I read was a few months, this was last month. Here is some reading material Munson. http://forums.dayzgame.com/index.php?/topic/222724-twitter-peter-we-went-to-shooting-range-yesterday-to-discharge-firearms-and-record-their-sounds-dayz-arma3/#entry2237133 As always you can revert attention to the audio subforum for further details/questions. Steak. thx have on on hte house ! Edited March 23, 2015 by Munson_fry 2 Share this post Link to post Share on other sites
SomeCallMeNomad (DayZ) 89 Posted March 23, 2015 i'd like to see all the ambient "fake player" sounds taken out and replaced by actual birds that make actual noises Yes I can not WAIT until they take out all the stupid glitch ambient sounds... Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted March 23, 2015 Yes I can not WAIT until they take out all the stupid glitch ambient sounds... Those are called features ;). Share this post Link to post Share on other sites
Death By Crowbar 1213 Posted March 23, 2015 The "feature" of the random doors closing and chain fences clanging keep me way more on edge. If they were gone and all there was were really player made sounds the game would be a lot easier, imo. I've played enough to know you can never assume you're alone, but when the random noises even when I get a little comfy that I should be alone I hear a door close, then I'm like - wait, was that a play or a random sound? ... then I hear footsteps. ... after freaking out I discover it's just a stupid cow or pig wandering around outside the house. ... and that's when I take a breath and finally calm down. Phew! Worried for nothing! *bang* *bang*You are dead. 1 Share this post Link to post Share on other sites
Jonoats 27 Posted March 23, 2015 Oh no... Another person that likes the fake noises... Share this post Link to post Share on other sites
r.pitura@live.com.au 12 Posted March 23, 2015 Those are called features ;).What like a player eating ,drinking and bandaging or sorting ammo 6million miles from you as a feature...Awesome work... Share this post Link to post Share on other sites
8bit_Survivor 93 Posted March 30, 2015 I don't believe the above mentioned are features. When I am hearing player reloads/eating/drinking when no one is around that is a sound bug. It drives me nuts due to the fact that it can make you second guess that 100th time you hear a door open and it's actually a player. I think Steak and Potatoes was referring to the 'ambient sounds' as features, i.e. birds chirping, wind rustling leaves, etc. Share this post Link to post Share on other sites
Hicks_206 (DayZ) 4297 Posted March 30, 2015 or has anybody found out how to get the current soundsystem to work propperly ??? it would boost the SA so much if we could clearly hear from where ( steps noises ect, ) the threat is comming ! p.s. i want bicycles ! and horns on the trucks ! We're not talking about that -at this time-. Stay tuned. Share this post Link to post Share on other sites
Munson_fry (DayZ) 312 Posted March 30, 2015 (edited) We're not talking about that -at this time-. Stay tuned.brian hicks telling me to stay tuned AWSOME! Edited March 30, 2015 by Munson_fry Share this post Link to post Share on other sites