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IgnobleBasterd

About the loot puke on Prison Island

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So the weapon loot puke on Prison Island seems kind of ridiculous, to be honest. I take it that they overflow the place with weapon loot just to get people to go there for testing, and that the loot will be reduced later?

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G'day, tweaks are ever-present for loot economy, this is not the finished product.  Please, choose your wording and post content more wisely in the future :).

 

http://forums.dayzgame.com/index.php?/topic/222231-exp-update-055126884-discussion/

 

Z is coming back :), there are some problems and crashes (known issues). But in general you can expect the following in this iteration :

 

Zombies do react to sound/visuals. Stance changes affect visibility, clothes do not (yet). Stances and walking affect noises. Silencers do not (yet). Clothes neither (yet). They follow you when you attract them, they walk around and try to find you. There is no group AI yet. There will be. Try the stealth to get the feel of it. There have been no changes to health/damage yet. The absolute number of zombies is set to double the amount, we will try to increase them over time balancing out changes to health/damage.

 

Also consider the new animations, combo attacks etc. More than 4 zombies can follow you now, be careful.

 

Other than new v3s animations (wip not final), map changes to reduce wallglitching and loads of bugfixes (vehicles, animals and zombies). Chainsaw is back!

 

Animals have gone through loads of bugfixing, including some of the stuck animations, weird movement etc. There are increased numbers and variability. Let the hunting begin!

 

For this iteration we also turned on the new spawn system (loot), economy and dynamic events (working on persistent servers, they are not affected by restarts and regulary spawn loot)

 

Eugen Harton

 

 

EDIT: There is a snowball effect of our last year of work on sensors, ai and much of the underlying yech. Exciting times ahead. There is loads more work, including item modifications, damage, health, weapons, group ai, terrain etc. But the new zomies consist of new physical controller + sensors + ai + animations etc. Thus it will help with many of the issues that zombies had, its not only stealth. Its clipping, desync, amount, performance, and more. We just need time to tweak it.

 

Orlok'd,

 

Steak.

Edited by Steak and Potatoes
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