Bastien (DayZ) 1 Posted March 11, 2015 (edited) Hello There I m gonna be quick. Some ideas are already on other list but I will make it anyway. ADD PHYCHOLOGY1. Killing zombies will increase the "stuffed" effect by one with hand to hand combat. The more you kill zombies the more disgust you will be and then vomiting (added) EXCEPT IF YOU WEAR MASKS. 2. Blood and gore blood, projections of it on the screen would be a great thing (bluring the screen increases stress). 3. Add a comptability of humans killing and mental sickness:- The avatar that never killed will shake putting a gun facing another human blue print. This requires to distinguish humans to zombies/animal blue prints. - After one kill you don't shake anymore. - After 3 kills the avatar is becoming paranoid with an hallucination of one or 2 seconds of someone running then desepearing every 15 or 30 minutes (irregularity makes it more intense and surprising). - After 5 kills the player will hear some whispers next to him during some minutes then it will be quiet (Exemple of whispers here: https://www.youtube.com/watch?v=EKjYnJ6s9GQ) or screams (exemple here: https://www.youtube.com/watch?v=bPe-FsZa9ts) ADD SOCIAL EXPERIMENT AND EVOLUTION: I ALSO AGREE WITH PROPOSITIONS OF SPECIFIC SKILLS FOR EACH CHARACTERS 1. Counting the numbers of days survived (connected), the number of zombies killed and number of players killed on the menu screen with this avatar. 2. Exchange objects directly with other players to have to drop it, search it. 3. Get a job background before your start a new life completly random (like blood) with different level of rarity that gives you clothes and tool/weapon. All the items should be damaged. - Policeman: Police Jacket (4 slots), Police Pants (4 slots), Leather shoes, Telescopic baton : Rare; Skill: More precise than others when shooting. - Firefighter: Firefighter jacket (6 slots), firefighter pants (4 slots), Hicking boots, Fire extinguisher: Very rare. Skill: More stamina. - Worker: Tracksuit jacket (2 slots), Jeans (4 slots), Working boots, Hammer: Common. Skills: Crafting faster than others. - Peasant: Shirt (2 slots) if male / Wool dress (2 slots) if female, Canvas pants (4 slots), Wellies, Farming Hoe: Common. Skill: Better chance to find fruits on trees. - Fisher: Raincoat (4 slots), Canvas short pants (4 slots), Wellies, Canoe paddle: Rare. Skill: Better chances to get fishes. - Medic: Paramedic jacket (4 slots), paramedic pants (4 slots), athletic shoes, bandage pristine: Rare. Skill: Can check pulse and diagnostic sickness of other players. - Prisoner: Prisoners jacket (2 slots), prisoner pants (2 slots), jogging shoes, srcewdiver : Very rare. With the system of psychology this profession should start with one killed human. He would be the unique avatar that does shake for his first kill. Skill: Less noise against zombies. - Townman: Sweeter (2 slots), Jeans (4 slots), Leather shoes, Broom: Common. Skill: Better for repairing items. ADD MORE DIFFERENT TEXTURES ON ARCHITECTURES SPECIFICITIES: MORE HORROR THINGS ! - Wholes on roofs of some houses/ buildings where we can see the sky and rains comes - Humans bones and flesh, blood on walls and massives corps with flies around that makes the avatar votoming if staying next to it without carrying a mask. - Building half destroyed, more or less. - Lake full of blood and corps around (can't drink it of course) -Acces to caves and mines hotter than outside and protecting from the rain SUGGESTIONS FOR ZOMBIES (added) - When players walk in a cimetary zombies could smell human flesh and get out of their tombs for eating the human: surprise and fear garanteed (big challenge) - Zombified wolves very scary tracking humans in the forest (Exemple of sound: https://www.youtube.com/watch?v=iag8d1ENKgk&index=1&list=PLC79924996BE15F75) => relative to the animal proposition by someone that I forget his/her name (sorry) -Zombified bears very scary inside caves and mines (sound when there are a bear: (https://www.youtube.com/watch?v=vj-m8JAHl38) - Children zombies (small and fast) who makes scary and loud screams when a player is detected (https://www.youtube.com/watch?v=bPe-FsZa9ts) - Zombies should be attracted by the noise of a car and should to eat the humans inside by bitting it (it is not the case in the actual version 0.54) - They should walk slowly along the streets rather than being immobile - They should hit doors when they detected a human who's closing him inside a house - Infected dogs ADD ENVIRONNEMENT AMBIANT - Wind that makes the trees moving (if possible I don't know) and who makes creepy wind sound effect (exemple: https://www.youtube.com/watch?v=b9NlVu2UEu0) - Mists randomly - Crows - During nights owls (sound of a scary one: https://www.youtube.com/watch?v=HhKDGMH6D-I) - Add usable boats Hope that you liked my ideas. Thanks. Edited March 12, 2015 by Bastien Share this post Link to post Share on other sites
Santa fox 53 Posted March 11, 2015 (edited) Hello There I m gonna be quick. Some ideas are already on other list but I will make it anyway. ADD PHYCHOLOGY1. Killing zombies will increase the "stuffed" effect by one with hand to hand combat. The more you kill zombies the more disgust you will be and then vomiting. No, at most, one should perhaps suffer PTSD, but I do not see any point for this to happen, either due to gameplay reasons or due to balancing, or real life etc. 2. Blood and gore blood, projections of it on the screen would be a great thing (bluring the screen increases stress). Only projection of blood and such onto the screen, should be when one wears a gasmask, akin to Metro, where you have to wipe it off. Though, I wouldn't mind seeing more blood being added, and dismemberment, though, I recall the latter being impossible to add. 3. Add a comptability of humans killing and mental sickness:- The avatar that never killed will shake putting a gun facing another human blue print. This requires to distinguish humans to zombies/animal blue prints. - After one kill you don't shake anymore. - After 3 kills the avatar is becoming paranoid with an hallucination of one or 2 seconds of someone running then desepearing every 15 or 30 minutes (irregularity makes it more intense and surprising). - After 5 kills the player will hear some whispers next to him during some minutes then it will be quiet (Exemple of whispers here: https://www.youtube.com/watch?v=EKjYnJ6s9GQ) or screams (exemple here: https://www.youtube.com/watch?v=bPe-FsZa9ts) No, just stop. 1. Counting the numbers of days survived (connected), the number of zombies killed and number of players killed on the menu screen with this avatar. Sure, this has been suggested plenty of times before and I still approve of it. 2. Exchange objects directly with other players to have to drop it, search it. Why not, should perhaps lessen the load on servers at least, not having to first parse the item leaving the player, then sitting on the ground, then being picked up. 3. Get a job background before your start a new life completly random (like blood) with different level of rarity that gives you clothes and tool/weapon. All the items should be damaged. Only problem with this is, players would simply kill themselves until they get the best gear, so no to this. Hope that you liked my ideas. Thanks. Some were good, some were bad; Others have been suggested and shot down/been approved by the majority before. Edited March 11, 2015 by Santa fox 1 Share this post Link to post Share on other sites
Bastien (DayZ) 1 Posted March 11, 2015 (edited) To answer your objections I will try to be as clear as possible and justify my propositions: Real life wouldn't make you vomiting when you are cutting to pieces a decomposed body ? Well if you say so, you must have serious troubles or you are making authopsies your duty. Blood projections comes when you are fighting for exemple in real life. If you get injured and (probably) if you get a projection because of blood in your face it is sticky and if you have some on your eyes you will see things blured (I know what it is because I was injured on the head and I saw that). I didn't wearn glasses. But yes, with glasses, you should see that projection clearly rather than simple sticky blur. But for more "ambiant like zombie style" I thought it would have been cool ! I would not say so much as some video games that already exist but the amount of blood should be moderate as that game tries to be "realistic". You disegread with the idea of psychology and crazyness without argue so I won't argue too. About the job background you are probably right for the players who will just try to kill each other to get stuffed, but honnestly it is already the case without anything....... What would it change ? Plus, that COULD make some players attracted by RP to play more RP than just: Oh ok I am the random man/girl let's kill someone... No maybe if you are a paramedic you couldn't say: hey I m not a criminal I helped people maybe I will help them now ? I m probably too optimist about people playing that game just trying to "PVP PVP PVP KOS yeah I m the strongest ! Oh damn I m dead !" No ? And it would make used outfits that developpers made and most people doesn't care because THEY WANT THE BEST CLOTHES = MILITARY ! So who cares about canvas or so. Most people doesn't wear them. Same for the police uniform or paramedic one it's too visible people prefer to wear others stuffs. Same things for the tracksuit. There are tools created by developpers players should use them. And it would make it more "possible" world than a random guy in short exactly the same as the other he found on the road that just started. It is really boring to see that. But that's my opinion. Edited March 11, 2015 by Bastien 1 Share this post Link to post Share on other sites
Santa fox 53 Posted March 12, 2015 Real life wouldn't make you vomiting when you are cutting to pieces a decomposed body ? Well if you say so, you must have serious troubles or you are making authopsies your duty. I also mentioned it due to gameplay and balancing. Read again. it shouldn't be implemented, and wont be, into DayZ:SA Vanilla, mods can probably do it, though. Blood projections comes when you are fighting for exemple in real life. If you get injured and (probably) if you get a projection because of blood in your face it is sticky and if you have some on your eyes you will see things blured (I know what it is because I was injured on the head and I saw that). I didn't wearn glasses. But yes, with glasses, you should see that projection clearly rather than simple sticky blur. But for more "ambiant like zombie style" I thought it would have been cool ! I would not say so much as some video games that already exist but the amount of blood should be moderate as that game tries to be "realistic". You don't get jelly on your eyes in real life like say, in CoD. I have been in numerous fights, drawn blood and have blood drawn. Worst that will happen is you get a adrenaline rush and don't think straight, maybe get a bit blurred vision if someone manages to get a good right hook in and you don't fall unconcious instantly. You disegread with the idea of psychology and crazyness without argue so I won't argue too. This has been covered hundreds if not thousands of times before, search before you post. I will not adress why punishing peoples playstyle is a stupid thing, that will not be implemented into SA. About the job background you are probably right for the players who will just try to kill each other to get stuffed, but honnestly it is already the case without anything....... What would it change ? I still don't really see this as anything good, i've seen it suggested before and it got shot down. Instead of having people kill themselves to get other spawns, you will now also have people who kill themselves to get the best possible gear. It won't help interactions, either, so lets just leave that to custom mods. Share this post Link to post Share on other sites
Mullraugh 1151 Posted March 12, 2015 This has been covered hundreds if not thousands of times before, search before you post. I will not adress why punishing peoples playstyle is a stupid thing, that will not be implemented into SA. Nobody has a set playstyle yet, because the Game is not completed. If they developers fail to add certain features to the game purely because people's playstyles in ALPHA, will be effected, I will be thoroughly disappointed. When the game changes, you must change as well. Though, I do agree with you. Going crazy after a few kills and hearing whispering isn't something they should add to the game. There has to be some different negative effect to murdering people, but nobody has come up with the perfect idea yet. 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted March 12, 2015 Psychosis could be a soft skill, not necessarily bad. Long lived players would be use to and better at killing, I'm certain I would probably have some sort of extreme reaction to seeing a dead corpse let alone a crazed viral psychopathic killer zombie I had to kill myself. I would make the game seem more of a horror and put what you player is actually doing into perspective. At the moment I have more of a disabling reaction in real life than the character does in the game, I shake around and start panicking, then when I kill them I feel bad.How this supposedly everyday person that has just woken up in the middle of nowhere can search through a dead mans pockets for the first time with a look of blankness on his face is immersion breaking. The character needs to react more than the person controlling him. He needs to throw up as he nears a mass grave and smells hundreds of rotting bodies. He needs adrenaline, not noticing he's critically bleeding in the swinging of blows (that the knife was any more than a fist sort of thing). Also I like the idea of random job gear spawns but they should depend on a sort of player karma and life. Like reincarnation. Camper, Rogue Military, Crashed pilot, could be some of the extremely rare ones requiring a friendly past character (healing people and 24hrs of time in game as well as that lucky spawn). 1 Share this post Link to post Share on other sites
Santa fox 53 Posted March 12, 2015 Nobody has a set playstyle yet, because the Game is not completed. If they developers fail to add certain features to the game purely because people's playstyles in ALPHA, will be effected, I will be thoroughly disappointed. When the game changes, you must change as well. Though, I do agree with you. Going crazy after a few kills and hearing whispering isn't something they should add to the game. There has to be some different negative effect to murdering people, but nobody has come up with the perfect idea yet. Maybe for private servers, but not for SA Vanilla. None has a perfect idea, because there isn't one. The devs wont fail to add in certain features, however, punishing people for playing a certain way is not the way to go, perhaps on RP servers and other bubbles of peacefullness like that, but not in SA. Share this post Link to post Share on other sites
Bastien (DayZ) 1 Posted March 12, 2015 (edited) I agree Mullraugh but the fact is most of the ancient soldiers who killed (at least thoses I ve met) often makes nightmares so I thought about adding that kind of nightmares into the game by thoses things who can add some horror ambiant sounds. That was the idea. But yes of course I m no miracle or the choosen one ! I juste try to make the game better than it is according to the critics I ve read and heard evrywhere. A sandbox is good but you must add something more to create a unique universe. It is a difficult task for Dayz standalone because there are a LOT of video games with zombies. Their idea is original and it is good to hope that some ideas could give others. Thank you AP-Norris. Yes your idea is great too to feel an evolution of your psychology. And also the reincarnation one seems very encouraging to me. Both ideas could easily combine :) Edited March 12, 2015 by Bastien Share this post Link to post Share on other sites