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FlashHawk4

Making broken legs less...ruinous?

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I'm sure most of you have experienced the misery of the broken bone condition, and how hard it is to escape from. If you're in the rough middle of a play through, you're armed fairly well, with enough bandages, food, etc. to take care of yourself. But then, alas, your leg snaps like a twig as you slip off the ladder of a deer stand. Now you're alone in the world, unable to so much as walk upright. You need morphine, but where is it? It's probably in the next city over, kilometers away. You're attached to your gear, you might have an automatic weapon or even helicopter parts.

I'm not saying we take it out of the game, I thin it's a nice touch of realism. I just have a few suggestions so you don't seriously feel tempted to give up as soon as you see the white silhouette of doom.

1. Make crawling through doorways more functional. Players have a hard time getting through them prone, and even more so when handicapped.

2. Temporary splints. While it wouldn't cure you, it would give you that little boost to help you to a hospital or a friend. Sprinting would be out of the question, and perhaps the player could be in a constant state of pain as he or she walked/crouched, which painkillers wouldn't quite defeat. Perhaps the bone could slip and puncture the skin, known in the medical world as a compound fracture. This would cause the player to bleed every now and then, meaning they need to use bandages perhaps once every fifteen minutes or so. If you feel generous, you could even allow a splinted bone to set on its own after a while, just like how bleeding occasionally stops on its own.

3. Different kinds of breaks. So far, it appears you can only break your femur. Of course, we all know there are many different types of bone related injuries. Perhaps sometimes you could break your arm, making tasks like aiming, driving, harvesting wood, gutting animals, more difficult and more painful. Perhaps you could injure your ankle instead of your whole leg, which would only inhibit sprinting, climbing fences, etc.

4. Supporting oneself with the environment or another player. I'm not a coder, but I think the first solution might be a pretty big task...leaning against a table or a fence to drag oneself along, or letting a buddy help you like a crutch. Maybe actual crutches or wheelchairs, that would be kinda funny.

5. More medical drops in game. We have military helicopter crashes, why not MEDIVAC crashes as well? For that matter, why not create crashed ambulances on the roads and clinics in smaller towns? I guarantee you, people in towns like Mogilevka or Staryoe didn't go all the way to a city for treatment of regular illnesses, after all...I think the scarcity of medical supplies is kinda cool, but perhaps three or four small clinics that only spawn two or three piles of loot wouldn't hurt too badly. And since only a handful of players actually locate military chopper crashes, adding in an additional medical helicopter or two wouldn't hurt.

While we're at it, why not throw in police cars and whatnot as loot on the roads? Perhaps old battle sites from when the authorities were resisting the epidemic? Just saying'. But I digress.

In my opinion, the worst thing that can happen to a player is a broken leg. Perhaps infection may be worse, but I couldn't say, I've never had one not have any of my friends. I think we could be a little more merciful...after all, in my opinion, the majority of the gameplay comes from fighting and finding, not crawling and complaining...

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NO.

Give characters different skills. If someone is a medic or doctor, there would be an incentive to at least have access to that person once in a while.

Add ACRE and radios to the game and people can play 'solo' but still have the chance to contact 'buddies'.

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I'm sure most of you have experienced the misery of the broken bone condition' date=' and how hard it is to escape from. If you're in the rough middle of a play through, you're armed fairly well, with enough bandages, food, etc. to take care of yourself. But then, alas, your leg snaps like a twig as you slip off the ladder of a deer stand. Now you're alone in the world, unable to so much as walk upright. You need morphine, but where is it? It's probably in the next city over, kilometers away. You're attached to your gear, you might have an automatic weapon or even helicopter parts.

I'm not saying we take it out of the game, I thin it's a nice touch of realism. I just have a few suggestions so you don't seriously feel tempted to give up as soon as you see the white silhouette of doom.

1. Make crawling through doorways more functional. Players have a hard time getting through them prone, and even more so when handicapped.

2. Temporary splints. While it wouldn't cure you, it would give you that little boost to help you to a hospital or a friend. Sprinting would be out of the question, and perhaps the player could be in a constant state of pain as he or she walked/crouched, which painkillers wouldn't quite defeat. Perhaps the bone could slip and puncture the skin, known in the medical world as a compound fracture. This would cause the player to bleed every now and then, meaning they need to use bandages perhaps once every fifteen minutes or so. If you feel generous, you could even allow a splinted bone to set on its own after a while, just like how bleeding occasionally stops on its own.

3. Different kinds of breaks. So far, it appears you can only break your femur. Of course, we all know there are many different types of bone related injuries. Perhaps sometimes you could break your arm, making tasks like aiming, driving, harvesting wood, gutting animals, more difficult and more painful. Perhaps you could injure your ankle instead of your whole leg, which would only inhibit sprinting, climbing fences, etc.

4. Supporting oneself with the environment or another player. I'm not a coder, but I think the first solution might be a pretty big task...leaning against a table or a fence to drag oneself along, or letting a buddy help you like a crutch. Maybe actual crutches or wheelchairs, that would be kinda funny.

5. More medical drops in game. We have military helicopter crashes, why not MEDIVAC crashes as well? For that matter, why not create crashed ambulances on the roads and clinics in smaller towns? I guarantee you, people in towns like Mogilevka or Staryoe didn't go all the way to a city for treatment of regular illnesses, after all...I think the scarcity of medical supplies is kinda cool, but perhaps three or four small clinics that only spawn two or three piles of loot wouldn't hurt too badly. And since only a handful of players actually locate military chopper crashes, adding in an additional medical helicopter or two wouldn't hurt.

While we're at it, why not throw in police cars and whatnot as loot on the roads? Perhaps old battle sites from when the authorities were resisting the epidemic? Just saying'. But I digress.

In my opinion, the worst thing that can happen to a player is a broken leg. Perhaps infection may be worse, but I couldn't say, I've never had one not have any of my friends. I think we could be a little more merciful...after all, in my opinion, the majority of the gameplay comes from fighting and finding, not crawling and complaining...

[/quote']

Suggestion 1.

Read the patch notes before you post on the suggestion forums in .2 broken legs will happen less they nerfed the chance of it happening but they will happen from bear traps too in .2 it's less cheap but it's still a danger

Suggestion 2.

Moderators close whinny threads of people that don't bother to read the patch notes and end them with a link to said patch notes so suggestions can be preserved for people with the forthought to read about the game they are making suggestions for.

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As a person who always makes sure to always have Morphine on him, I can't really sympathize too much with someone who's scenario is "Fully armed, but now my leg is broke and I can't mend it". Spend a little less time raiding military facilities, and a little more time stopping by a hospital.

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I'm new here, where are said patch notes? I never saw anyone mention or acknowledge them before now.

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If you don't stop by a hospital at one point or another, you deserve to have your legs broken for being so careless.

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why broken LEGS when we could have 1 broken leg instead?

With 1 broken leg, you should at least be able to move slowly ahead, and not to crawl around.

So i wish you get more chance to get 1 leg broken, but rarer both.

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NO.

Give characters different skills. If someone is a medic or doctor' date=' there would be an incentive to at least have access to that person once in a while.

Add ACRE and radios to the game and people can play 'solo' but still have the chance to contact 'buddies'.

[/quote']

That skill idea is bullshit, thats no mmo. And for acre every server would need a teamspeak server, so no again.

Maybe code a similar system with the use of ingame voip instead of external ts3

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The first time I played Daisy

And after the first broken bone

realizing that I was somehow magically can cure only morphine

I want to suggest to improve the first aid component

example

Broken a bone - is treated with splinting bandage plus wood

(within a couple of days, let him heal)

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I'm new here' date=' where are said patch notes? I never saw anyone mention or acknowledge them before now.

[/quote']

http://dayzmod.com/forum/showthread.php?tid=18575

To find the unreleased patch notes you go to Anouncements then read the thread for the unreleased patch which leads with all the new improvements coming in next patch. I also incuded a link directly there.

leg damage is getting nerfed and bear traps added in .2 so this issue is fixed and doesn't need a thread.


just in case your ultra lazy here is the post so far....

Changelog:

* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)

* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)

* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)

* [FIXED] States where animal might stop walking around (now should walk around more)

* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)

* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)

* [FIXED] Error reports are almost invisible (has now been fixed)

* [FIXED] Daylight calculations causing slight FPS issue

* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state

* [NEW] Aubility now dampened in rain and increased by fog

* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)

* [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)

* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)

* [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)

* [NEW] Exponent driven probability introduced into visibility calculation

* [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )

* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )

* [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )

* [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )

* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated

* [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)

* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)

in the future read the upcoming patch notes before you post asking for fixes...

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Ok, I skimmed that list earlier and saw the thing about the legs, and barely even noted it. I'd rather see more ways to hadle a broken leg than simply reducing its frequency. Because now it'll be even more dangerous when it does happen, since people won't assign as much value to morphine anymore.

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