MR DELICIOUS 297 Posted May 15, 2012 I've been thinking a lot about the problem of AK/NATO class weapons ammo scarcity versus the hunting variants. The problem basically is that I would often prefer to roll with an enfield or Winchester instead of an AK I find due to the kill-ability - ammo scarcity ratio.In any case, I think an elegant solution would be to make the AK weapon class (and NATO although it may not be realistic) fire ammunition with greater stopping power. It would greatly conserve on ammo and encourage smarter team play if your round was to travel through three or four zombies instead of the standard one. It would obviously also have a much greater attraction for the likes of more than just PKing. Similarly, I find it frustrating that I'm unable to unload full auto point blank with an AK in a crowded corridor and kill no more than one zombie every two seconds (waiting for the first one to fall), when in reality it would have the effect of a blender. Share this post Link to post Share on other sites
MR DELICIOUS 297 Posted May 15, 2012 Really, nobody has anything to add on this? Share this post Link to post Share on other sites