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harryzhe

a way to (possibly) thwart hackers

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I've been encountering more and more cheaters who spawn in with tons of high end guns and stuff lately.

Naturally i have no idea how these cheats actually work, but it would seem like they'd need item classnames to be able to spawn in items for themselves, right?

Is it possible for them to actually find the classnames of items they want by digging through the PBOs?

If not, what if all the dayZ weapons were actually duplicates of the default arma ones, with a long string of random numbers in the classname, and then the default arma named weapons could be rendered inoperable.

Assuming the classnames are actually needed for hackers to spawn in items, and assuming the classnames cant just be dug out of the module files, it would seem this would deter hackers at least for a while?

And for those who don't realise this is a problem, take a look at this:

http://www.youtube.com/watch?v=bQSf3-cYWUo

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Why not just add a PBO or section to the code that instantly database bans someone as soon as they run any kind of 'create'/spawn script. Can't be that hard to do.

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