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blunce

The community's view of being able to respawn while unconscious?

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So far my characters have never been handcuffed and/or tortured and i surely would hit "respawn" if i had the chance in that kind of situation.

 

It's a game and it is supposed to be entertaining and i wouldn't enjoy being knocked unconscious, woken up after 3 min just to get knocked unconscious

again and after 3 min....as this could go on without end and without being able to respawn at all if you would use some mechanism like a simple timer.

 

I agree that this would give you a tiny taste of how it is to be tortured and to be at someones mercy but i think you guys should be content with your

possibilities that are already in the game (like forcefeeding, poisoning, restraining) when it comes to doing weird stuff to other players.

 

But the logic is that the handcuffs are in-game already, & it's a matter of making them more viable to do what they're intended to do, which is restrain a player.

 

Even so, when you're restrained you have the ability to break out of the cuffs. Trying to break out results in one of 2 things: You either break out, or the person that's taken you captive will kill you before you're able to break out -- Resulting in what you would have done in the first place; click respawn.

 

Given that the handcuffs are working properly on any given build, you always have the ability to escape. Once DayZ gets closer to release, & there are far more factors that effect gameplay & your travels such as weight system, stamina, reduced running speed, etc. You might find yourself handcuffed far up North with plenty of valuable loot that took you months to acquire & weeks just to migrate to that region of the map. This game will get to the point where clicking 'respawn' holds a lot of weight to it, & you won't be able to get back to the status of your previous character within a day.

 

Restraining players has it's place in-game & there are plenty of ways you can benefit from such a playstyle. For one, it creates a great encounter experience rather than treating the game like a deathmatch. You can rob a player ensuring that all of their loot is in the condition that it was when you encountered them. You can interrogate your hostage for valuable information (this will be even more viable once persistence is working, & people have established camps in hidden locations). You can use your hostage as bait, & ultimately, you can spare their life in the end result especially considering that come Quarter 3 of development in 2015, player's characters will have a life span & soft skills that hold value. Clicking 'respawn' won't always be in your favor in the DayZ world.

 

& as others have said, if you really want to break free, just quit the server & start fresh.

Edited by blunce

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We sure disagree on playstyle and i could have told that from your avatar as i'm proly not as relaxed as Jeff Lebowski but way more relaxed than Walter.

(<=You made me find an avatar, ty for that)

But that's just fine, would be boring if there were only clones of myself around here. 

 

Only real issue i see here is the possibility to take total control of another players character as you could keep him from respawning by waking

and knocking him out again inside the given timerperiod, forcing the timer to restart. The only way out is leaving the server and hoping the torturer gets bored

and leaves the scene or the character will die.

If it's a public server that players 1pps or 3pps character would be locked for all other public servers. In my opinion the consequences are quite harsh for any 

player that only has a very limited amount of time for playing per session.

Edited by Bruderlos
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Only real issue i see here is the possibility to take total control of another players character as you could keep him from respawning by waking

and knocking him out again inside the given timerperiod, forcing the timer to restart. The only way out is leaving the server and hoping the torturer gets bored

and leaves the scene or the character will die.

If it's a public server that players 1pps or 3pps character would be locked for all other public servers. In my opinion the consequences are quite harsh for any 

player that only has a very limited amount of time for playing per session.

 

Again, you have the ability to break out of the cuffs, even if I knock you out. Also, logging out while restrained will result in the death of your character.

 

Whether it's fight or flight, you have options while restrained. Being able to respwan when unconscious is just the cheap & easy way out.

 

& you're welcome for avatar inspiration.

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Again, you have the ability to break out of the cuffs, even if I knock you out. Also, logging out while restrained will result in the death of your character.

 

If it is true that you can break out of the cuffs while unconscious it either should be fixed or it's is a workaround for the problem i was seeing.

I couldn't tell as i never was in that situation. Good discussion though, i appreciate that.

Edited by Bruderlos

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You should only be able to respawn when your dead, period. Respawning while unconscious is just dumb and goes against the core gameplay.

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I spent an hour beating other prisoners and roleplaying a broken man, desperate to survive. Because I was so entertaining for my captors, they ended up letting me live. That character's survival is worth more to me now because he survived that ordeal. Yes, my captors easily could have shot me in the head despite my efforts. But, because they didn't, and because I didn't log out when I was first restrained, my character has a unique story. Whether or not the game should implement a timer to "force" these interactions is an interesting question indeed.

While two to three minutes doesn't sound too punishing, a chain of 2 minute blackouts over an hour sounds like it would get old quickly. Maybe an option after the third blackout to "give up" would help players avoid being griefed endlessly.

This whole, "don't get attached to your gear/character" mentality takes away from the experience. That attachment is what causes tension and makes for heart pounding situations.

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I will have to agree with blunce on this one. Too many times I go to restrain someone that I have knocked out and they just respawn. Sometimes I will kill them, but I mostly prefer to break their legs and move their gear down the road or air field and leave a morphine injector in the loot. Know I understand this is cruel, but if they can make the crawl, how ever long it takes them they can get their gear back, minus what I wanted from them. Plus It's entertaining to be on a hill watching this and killing zombies that come.

 

I just miss the interaction sometimes when people just respawn right away. Just because I shot you, does not mean I'm going to kill you. Shall you choose not to respawn, you have a chance at getting your stuff back.

Edited by Downydan
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If it is true that you can break out of the cuffs while unconscious it either should be fixed or it's is a workaround for the problem i was seeing.

I couldn't tell as i never was in that situation. Good discussion though, i appreciate that.

 

I'm sorry I should've worded that differently: Even if I knock you out, you have the ability to break out of the cuffs once you're awake.

 

Given that you have healthy status, you'll only be unconscious for maybe 60 seconds maximum when someone punches you out.

 

Really it's more like ~20 seconds..

 

& yes, good discussion. That's what this forum is all about my friend.  ;)

 

You should only be able to respawn when your dead, period. Respawning while unconscious is just dumb and goes against the core gameplay.

 

See I'm all for this as well.

 

But, there will always be those circumstances where you're unconscious for hours on end to the point where you don't know if your game is broken or not lol.

 

Maybe this is something that server owners will have more control over in the future. I remember reading somewhere that the devs intended on giving server owners the option to determine how long one would have to wait to start a new character once their previous character had died.

 

Could be anywhere from 30 seconds (as it is now) to a full week. Man I can't wait to start seeing features like that.

Edited by blunce

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