Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
cowboykitty101

Just an Idea on the issue of server persistence

Recommended Posts

Having no idea how things actually work, I remember back in the mod if you wanted persistent tents or vehicles you would have to "save them."

And it seems like the loot distribution is kinda cluttered on persistent servers. Having every item a player interacted with remaining persistent, and a finite number of resources, makes survivaliblty almost 0 on shore. That said what if you brought back the save mechanic... buuuut turn it into a "claim" mechanic. Where as instead of the save being server-side, it is just a part of the character persistence. So whatever server they are on; Their tents, vehicles, etc. spawn in with them. Though there would need to be a limit on what could be claimed otherwise people could claim every gun they see. That said I feel they could only claim something if it is in a backpack tent or vehicle.

 

Idk, maybe not,

 

Your friendly neighborhood Cat in a Cowboy hat,

 

Cowboykitty101

Edited by Cowboykitty101

Share this post


Link to post
Share on other sites
Sign in to follow this  

×