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Avant-Garde

In my opinion this game should focus on melee combat

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Hopefully it will eventually get to the point where Dying Light is where shooting a weapon is a last resort and will probably end in your dying due to zombie zerg. That game got that as close to perfect as I think any game will get any time soon. Melee is pretty good as well especially against human opponents (AI not real people).

 

 

 

Chivalry not so much. The way you get "good" at Chivalry is by learning to exploit the "bad" melee system it has and flinging your mouse around so that you hit people with the start of your attack instead of the middle like you're "supposed" to. AkA 360YoLoSWAGSWAG-noscopeheadshot melee style.

 

This game needs things like dodging and good animations not feinting and parrying like you were an Olympic fencer, renaissance fair actor, or Jedi Knight before the apocalypse. We're not wearing full suits of armor swinging around a 4lb sword.

You already can 360YoLoSWAGSWAG-noscopeheadshot in DayZ with weapons that does a overhead animation thou. The "bad" thing about Chivalry's melee is already in, that is the tracer system, these """""exploits"""", in chivalry, are nothing more then a clever use of this mechanic (and you are a real noob if you disagree with this lol git gud). I agree with you that these extreme moves doesn't belong DayZ, what I think would be ideal for this game is that system made more realistic or less competitive.

 

Well about parrying, change parry to block then. You use your melee weapon to avoid getting hit in the face, nothing Jedi here. You could dodge too, whatever. My point is we need some form of defensive move in melee so fightings are no longer spaming LMB, that is something very poor gameplay wise and really stupid realism wise. Feinting is in fact a very basic thing when fighting, if we got in a real life fight with baseball bats, you would naturaly feint me I'm very sure of it. But feinting only makes sense if there is some form of parry/block/dodge, so its used as an extra factor to avoid the fights becoming attack-block-attack-block, together with stamina AND it adds a HUGE skill celling, that is reading the feints with many kinds of weapons.

Edited by Avant-Garde

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The melee system definitely needs improving. Once that gets fixed I would be down with playing a DayZ SA mod with melee and improvised ranged weapons only B) No firearms

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