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Aixelsyd

Graphics problem with the mod

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I am getting a very strange errors in Dayz.  I'm getting things like

 

Error: The instruction at '0x00000000' referenced memory at "0x00000000". The memory could not be written

 

 

And the graphics are showing up like the below.  Sorry it's a crappy picture...  The tree shows in the middle what I'm seeing a lot of.

 

post-99345-0-67560400-1418778111_thumb.j

 

That and things aren't rendering right.  Some backpacks are blocky and a humvee I was near didn't render fully.  Very flat and not a lot of rendering going on with it.

 

I have uninstalled Arma II and Operation Arrowhead as well as all the mods.  Then Re-installed all of it.  I get the same thing.   I can go into an Arma II OA mission and everything is normal.  The trees / vehicles all render perfectly.  Just as pretty as ever.

 

It's just Dayz is not behaving.  The graphics problem started up later.

 

I'm using a pair of Radeon HD 6800's in crossfire mode.  I have the latest driver installed.  I updated after these problems started to happen.

 

The standalone works fine too.

 

Any ideas?

 

Thank you,

 

Aixelsyd

 

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This is a problem that has been increasing in occurence, since the last update. I have this problem also, thought it was my machine so in uninstalled arma/arm2/dayzmod, also updated my graphics drivers, and peripheral drivers, sound etc.... it still occurs. Then another player was maoning about screen freeze and tab out of the game also, to find the same porblem.

As time has passed over the past couple of weeks the error is becoming more apparenent with more players, and windows is always reporting the same memory values, on the different error situations.

 

I have been trying to pin point the problem, I thought it was a gfx rendering but it also happens when transfering gear from vehicles and tents when there is no more available slots, so to me rules out gfx (a laymans view).

I then thought it was the base building issue as it only happens in the proximity to my newly constructed camp fences. However, my camp is in the woods so a second thought was something to do with the trees(if all else blame the trees)..

Another thought was that the increased buildable items, plus the deployables (tents & stashes) may be causing a bottleneck with the objects table and the database.

 

I thought it was only happening on the server i play on, but this now confirms that it may be a bigger issue with the latest update, considering there is a problem with the harvesting of wood, maybe something has been chaged in the update that is broken. At the moment, i have been observing how many people are mentioning this.

 

i have searched google and, all i have come up with is that it is a faulting/corrupt coding. As I am no programmer or expert i cannot take this further, as there are no traces on the event logs in windows.

 

For now, I am not filling tents/stashes to max, and stopping vehicles 100m from the base waiting for 2mins then continuing on, this seems to have improved the situation, but then it is a random happening so only time will tell.

Edited by Oddy-B

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Sorry, I have just taken notice of the backpack, and your either playing epoch or overpoch not dayzmod. so this may not be your issues.

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