methr1k2dop3 323 Posted December 6, 2014 (edited) I wonder if it would be a good idea to have some sort of team/alliance when joining a server. If you join this team/turn friendly mode on you wont be able to damage other players with this.You can also choose just as easily not to have it on and be independent. (Everything is fair game)No real way in game to identify if some one has this. maybe there is i dont know.Every thing stays exactly the same, you dont spawn anywhere different and you cant communicate with others. You dont have any advantage or disadvantage.People that want to role play and team up can. 1 reason i usually dont team up with people is because i know the second they see me or find a weapon they will try and kill me.People that want to run around and be bandits can do that just how it is now by not turning this on.So in theory it wont really change anything. or maybe it doesn't make you immune to damage its noting but a green marker or something of the sort.(armband or shirt)If you kill someone with a green marker you will lose your green marker.If you kill someone without a green marker you keep still keep yours, and you shouldn't lose a minute of sleep over it because they had to have already killed someone with clean hands. Might be a way of identifying bandits.A big ugly green marker is pretty ugly so maybe you can start off with some kind of armband. Very loose and far fetched idea.Defiantly not for hardcore mode. Can only spawn with this on, once killing someone it turns off. Maybe you can manually turn it off but once you do that you cant turn it on again until death or X amount of time. Edited December 6, 2014 by methr1k2dop3 Share this post Link to post Share on other sites
bobotype3334 160 Posted December 6, 2014 No thank you. Leave "friendly mode" to modded "no PvP" servers.Identifying bandits punishes the bandits for playing as bandits, which is why the developers removed "Bandit" skins, because they don't want to punish people for playing their own way. So no to "markers" as well.Once we have zombies working properly, the best way to deal with KoS is simply to make zombies attracted to gunshot noise, so that one person can't sit on the beach killing spawns without having to use up a lot of his bullets on zombies or run away.It's not a far fetched idea, similar things have been discussed lots of times. Restricting people's play style unrealistically [apart from disconnect protection, which is fairly reasonable] is not something that meshes well with DayZ's gameplay. Share this post Link to post Share on other sites