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jani.ehro@gmail.com

[CRITICAL] Preventing exploiting with serverhopping (2 things)

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SHORTLY: system that recalculates your login location... (ROCKET PLEASE CONCIDER - ASAP!)

There aught to be limitations to prevent so called server hopping and relogging to prevent following:

-hopping to loot good locations

-hopping to get rid of zombies

-all sorts of exploits

This system would move spawning player away from another player and city.

Predefined Attiribute

_spawn_mover_amount

attribute amounts :

-other player area triggers:

(50m)

-city / loot area triggers:

each city has its own defined area trigger (i.e. at air field it is larger and in smaller city its smaller)

The system itself (player spawn mover):

If you would be spawning / logging inside these triggers your logging / spawn location would be moved away to opposite direction compared to the trigger:

amount of distance = _spawnmover_amount_ - (distance to center of trigger) + random 10

direction of spawn= (direction to the center of the trigger) + 180 degrees

facing of player spawn=(direction to the center of the trigger) + 90 degreed + random 180

new login spawn location = player log off location + the above

if new login spawn location = water -> then move player to edge of trigger -> if location still is water' date=' then move player to land close to trigger (what ever system u find the best)

if new login spawn location = inside a building -> move player outside of building...

anyways u get th idea

You could also add this to let people spawn close to friends if they are outside of city triggers:

(if trigger player is in the same squad .xml then dont use the spawn mover)

This would fix:

-hopping to loot good locations

-hopping to get rid of zombies

-all sorts of exploits

(notice that you would need to give player an idea where about he has spawned - like say in begin "" Electrogorsk)

[/quote']

Yes, this is what some of us have been suggesting many times. The game desperately needs something like this to combat the server hoppers.

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' pid='225575' dateline='1341156127']

no' date=' i dont snipe people in elektro, but i see my mates running through towns and not caring about zombies following them,

i see that they log out to despawn the zombies, and to then get the loot

[/quote']

which would be fixed in my suggestion.. (no zombies would dispawn and player would be ported out)

Actually you can run through towns and get good loot without waiting at spawns to reappear and spawn something decent, one run through electro/cherno and you can almost be sure to find a half decent primary and a pistol

Also, when they logg off and the zombies wouldnt despawn, the players would still be far away from the zombies and out of danger, and could just run into the town again doing it all over

It would also still be able to get into a new server, and ninja the town there, since everytime you logg out, you are out of danger almost instantly

when having a longer logout timer in those areas, zombies could walk at you and eat you while you are not on the server anymore, except for really BIG buildings

it would be good to have this in the game, but players would exploit it just like the current system

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' pid='225727' dateline='1341157603']
' pid='225575' dateline='1341156127']

no' date=' i dont snipe people in elektro, but i see my mates running through towns and not caring about zombies following them,

i see that they log out to despawn the zombies, and to then get the loot

[/quote']

which would be fixed in my suggestion.. (no zombies would dispawn and player would be ported out)

Actually you can run through towns and get good loot without waiting at spawns to reappear and spawn something decent, one run through electro/cherno and you can almost be sure to find a half decent primary and a pistol

Also, when they logg off and the zombies wouldnt despawn, the players would still be far away from the zombies and out of danger, and could just run into the town again doing it all over

It would also still be able to get into a new server, and ninja the town there, since everytime you logg out, you are out of danger almost instantly

when having a longer logout timer in those areas, zombies could walk at you and eat you while you are not on the server anymore, except for really BIG buildings

it would be good to have this in the game, but players would exploit it just like the current system

yes, but seriously - that has absolutely NOTHING to do with this suggestion. I am sorry, but you have weird way of thinking.

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well, you said it would fix people server hopping and logging off to loot and avoid zombies...

they still can logg off and loot to avoid zombies...

yeah, my ways of thinking are just so strange

but your idea is a good start

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' pid='225755' dateline='1341157976']

well' date=' you said it would fix people server hopping and logging off to loot and avoid zombies...

they still can logg off and loot to avoid zombies...

yeah, my ways of thinking are just so strange

but your idea is a good start

[/quote']

The thing is - who cares if they are carebears and avoid zombies if they can not server hop to get the loot... just logout to get rid of the zombies etc. That way will eventually end up being so ineffective they wont be using any of it.

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Yeah, it would at least counter ghosting, i really really hate that, though its great against snipers in electro (killing snipers with axes is fun)

and if they somehow manage to let zombies run in buildings, zombies would actually be a threat again without having olympic speeds

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' pid='225865' dateline='1341159480']

Yeah' date=' it would at least counter ghosting, i really really hate that, though its great against snipers in electro (killing snipers with axes is fun)

and if they somehow manage to let zombies run in buildings, zombies would actually be a threat again without having olympic speeds

[/quote']

exactly expected there to be a server hopper I am talking with. Even if it fun to use an exploit - it should not protected.

Enough said - thx im off now.

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never said i server hop, read the batman post here? dont interpret things not said

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[CRTICIAL] this is a terrible idea

Care to elaborate? In my opinion it may be not great but still better than what we have now.

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Actually it would even help people logging off to get to safety, imagine you are fighting pvp in a city and your opponent loggs out and in again, and is somewhere in the woods around the city...

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' pid='225933' dateline='1341160475']

Actually it would even help people logging off to get to safety' date=' imagine you are fighting pvp in a city and your opponent loggs out and in again, and is somewhere in the woods around the city...

[/quote']

If he logs off he is already safe. I am not going to camp his logoff spot who knows how long, especially knowing that he is going to log in to different server anyway.

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still, being safe when logging out and directly in again on the SAME server seems a bit too ideal

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A disconnection timer has been mentioned in a few threads I seem to recall. The idea I remember liking most was that for 60 seconds after requesting a disconnect, the player suffers paralysis, until disconnection occurs. That would deal with those who abuse disconnection during a fire fight.

I guess you can extend that to having a short paralysis on connection as well, for those pop-in assassins.

I think that would be enough to encourage folks to disconnect in areas where it's unlikely that there will be other players, or zombies, hanging out.

Ideally direct chat will be working during this time...I imagine there could be an interesting conversation, if one does spawn next to another player, until the paralysis wears off.

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