TheWeedMan 132 Posted December 4, 2014 So what we have in-game now in respect to Z's is pretty basic, a not to scarey mix of infected people.Adding various states of decay to each model type would present a non repetitive and much better game experience.The community is packed full of modders, skinners and designers that could freely contribute towards making various skins for each model if the devs would release a model/skin pack, maybe even host a competition and the top picks get featured in the game. 6 Share this post Link to post Share on other sites
Karmaterror 982 Posted December 4, 2014 This would be cool, get the modders involved early and let them help take a job off the devs hands. They could cherry pick the best skins for ingame. It seems to fit with the bohimia "mod the shit out of it" type ethos, kinda like those make arma not war comps on A3. Have some beans :) 1 Share this post Link to post Share on other sites
Calvin Candie 189 Posted December 4, 2014 Can someone more knowledgeable pls explain how much burden on the performance would be to insert for example 100 different skins?It would be great to have that kind of variety. Share this post Link to post Share on other sites
Calvin Candie 189 Posted December 4, 2014 Can someone more knowledgeable pls explain how much burden on the performance would be to insert for example 100 different skins?It would be great to have that kind of variety. Share this post Link to post Share on other sites
threedogification 41 Posted December 4, 2014 Can someone more knowledgeable pls explain how much burden on the performance would be to insert for example 100 different skins?It would be great to have that kind of variety.I don't really think It would affect performance at all, it would only be a lengthier download for 100 more high fidelity skins Share this post Link to post Share on other sites
TheWeedMan 132 Posted December 4, 2014 Yeah it wouldn't effect server performance at all as your only changing the way a model looks, just the same as changing the wallpaper textures in a building. Share this post Link to post Share on other sites
jamcount 0 Posted December 4, 2014 This would probably affect server performance but nothing too drastic, because it have to sync the model over network. Share this post Link to post Share on other sites