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Different "levels" of item conditions.

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So there's like, 5 conditions:

 

Pristine

Worn

Damaged

Badly Damaged

Ruined

 

I think there should be different "degrees" or "levels" of these conditions.

 

Ex: Pristine Level 1: 100% healthy, no visible damage, operates perfectly.

Pristine Level 2: Visible scrapes/marks, mostly reliable

Pristine Level 3: Semi-damaged, will work 90% of the time.

 

And have that be for all conditions.

 

Good idea or bad? What do you think?

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So there's like, 5 conditions:

 

Pristine

Worn

Damaged

Badly Damaged

Ruined

 

I think there should be different "degrees" or "levels" of these conditions.

 

Ex: Pristine Level 1: 100% healthy, no visible damage, operates perfectly.

Pristine Level 2: Visible scrapes/marks, mostly reliable

Pristine Level 3: Semi-damaged, will work 90% of the time.

 

And have that be for all conditions.

 

Good idea or bad? What do you think?

 

No need to make it complicated. Nobody I ever know would say "This axe looks level 2 damaged." anyway.

 

Besides, your pristine level 2 sounds like 'worn' to me, and semi-damaged just seems weird. Either it's damaged or it isn't.

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This entire idea is horrible and I hate you.

 

...how I basically interpreted your message.

 

It's not making it complicated, moreso just in-depth, there's a difference. And it would tell you if it's "Level 2" or whatever if you "Inspect" it.

 

Once again, not damaged like damaged, damaged like Pristine Level 2.

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...how I basically interpreted your message.

your mind is very strange indeed, then.

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your mind is very strange indeed, then.

 

Nope. My mind is perfectly normal. As a matter of fact, my mind is pristine.

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...how I basically interpreted your message.

 

 

 

Oh I don't hate you.

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Nope. My mind is perfectly normal. As a matter of fact, my mind is pristine.

+1 :beans:

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I think by keeping it as it is and then adding specail decals like bullet wounds, tears, and blood you can achieve something pretty cool.

Thinks like bullets shouldn't damage clothing too fast, slicing melee weapons, zombie nails and finger bones should be the more major clothing damagers.

Right now you get shot in the leg and your pants are ruined someone making a single bullet hole unstitchable. Ruined should be very hard to get to if you ask me, the point beyond repair in a game should be quite extreme, maybe eventually the pants can't be repaired past damaged instead of worn and then they can't be repaired past badly damaged meaning the next time they lose a quality level they're permanantly ruined.

Decals on items could be used for a lot, ot could make every item very unique and tell a story about the wearer. The same could be done with bandages on the players body as well as scars and bruises too.

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