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Rolling Changelog 1.8.4

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This is the rolling Development change log for 1.8.4
 
Changes:

 

- [New] - New Wooden Gates now added and working.

- [New] - Able to gather Stone from rocks.

- [New] - 2 New Tools (pickaxe, sledgeHammer)
- [New] - 1 New Equip item (Lever) other wise known as a handle.

- [New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage).

- [New] -  Accidental Murder -  When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb. (Not 100% sure on this but its a community request)

- [New] - Weapon Attachment System.

- [New] - Weapons - Mosin Nagan + Variants, Crossbow Variants

 

- [updated] - Loot Tables add tranquilizer darts for the crossbow. (Tranquiliser_Bolt)

- [updated] - Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt)

- [updated]Alice Backpack readded

- [updated] - Alice backpack updated [1 X weapon, 18X magazines] (Should fill the gap between the Assault pack)

- [updated] - Global zeds increased to 1k from 300

- [updated] - Zombie attack radius increased back to 3.6 meters. (attack radius if the player is in this radius you will be damaged.)
- [updated] - AI damaged lowered. (Risk vs Reward was to great)
- [updated] - Temperature changes for animation states. (should make your character much colder)

- [updated] - Spawn radius updated to 300 meters up from 200

- [updated] - Infected players can now infect other players at 12 meters up from 8.

- [updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3).

- [updated] - Made melee hit impact longer.

- [updated] - Transfusion - Giving bad blood to players no longer refils the blood of the player receiving the blood.

- [updated] - Rest at tents has been fixed and updated. Read Notes for info.

- [updated] - Temperature now lowers/Raises based on different effects.

 

- [Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3. 

- [Fixed] - Oil Barrels Graphic Glitch 1.8.3

- [Fixed] - Duty system updated, Animations should now affect stamina and aiming again. (weapon sway/exhaustion)

- [Fixed] - Watchtower bells ring throughout whole Chernarus!

- [Fixed] - Duplicate action menu for fires.

- [Fixed] - Being hit with a vehicle is no longer risk free.

- [Fixed] - Opening a bag on the ground.

- [Fixed] - Take Magazine from ground.

- [Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now

- [Fixed] - Fire Monitor is now active again on fire places.

- [Fixed] - Ai should now be forced into spawning around wrecks.
- [Fixed] - Destroying tents should now have a global fire effect.

- [Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers)

- [Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds

- [Fixed] - destrtype on fireplace this should stop them blowing up when shot.

- [Fixed] - Login skin change.
- [Fixed] - Rating issue. Should stop vehicles being locked out to players with negative rating.

 

 

- [Removed] - the default action menu from fire places.

- [Removed] - default reload action menu. (TempChange)

- [Removed] - default pickup (weapon,bags) from action menu. (Arma default commands).  (TempChange)

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- [updated] - Alice Backpack readded

- [updated] - Alice backpack updated [1 X weapon, 18X magazines] (Should fill the gap between the Assault pack)

 

- [Fixed] - Duty system updated, Animations should now affect stamina and aiming again. (weapon sway/exhaustion)

- [Fixed] - Watchtower bells ring throughout whole Chernarus!

 

Added

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Changes pushed to Github
 

- [updated] - Global zeds increased to 1k from 300

- [updated] - Zombie attack radius increased back to 3.6 meters. (attack radius if the player is in this radius you will be damaged.)
- [updated] - AI damaged lowered. (Risk vs Reward was to great)
- [updated] - Temperature changes for animation states. (should make your character much colder)

- [updated] - Spawn radius updated to 300 meters up from 200

- [updated] - Infected players can now infect other players at 12 meters up from 8.

- [Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3. 

Testing and feedback needed

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- [Fixed] - Loot spawning timeout has been moved back to 5 minutes down from 15 (1.8.3 change was unknown) 

- [Fixed] - Duplicate action menu for fires.

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[Fixed] - Being hit with a vehicle is no longer risk free.
 

 

[Removed] - the default action menu from fire places.

[Removed] - default reload action menu.

[Removed] - default pickup (weapon,magazine,bags) from action menu.

 

[something for Later]

Added textures to wooden Gates ready to be added. (can be basic function tested).

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- [Fixed] - Issue with POI buildings not being spawned on the server allowing clients to fall thought the objects on login.

 

Fixed issue with POI buildings not spawning globally.

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- [New] - New Wooden Gates now added and working.

 

Upgrade Path
Ghost >

Foundation > Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemStone"] >

lvl 1 (not lockable ) > Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemPadlock"] >

lvl 2 (Lockable) Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemPlank","ItemScrews"] >

lvl 3 (Lockable) Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemLog","ItemPlank"] >

lvl 4 (Lockable) >

 

Lvl 2 Can only be locked by the Owner, default state is locked on restart. Everyone can open all gates if unlocked by the owner. 

 

Break in 

Requires 2 tools CrowBar & SledgeHammer Both have a 0.4 chance to be lost due to damage.

Break in chance is .01 chance of being successful each attempt.

Attempts =  minimum 2, Maximum 5 (animations run in a single break in attempt)

 

Gates, Are Persistent with characters you will not lose owner ship on death.

 

WIP

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[New] - Able to gather Stone from rocks. Using pickaxe tool

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- [New] - 2 New Tools (pickaxe, sledgeHammer)
- [New] - 1 New Equip item (Lever) other wise known as a handle.

Axe,pickaxe,slegeHammer, can now be repaired using duct tape for grip and lever for the handle.
 

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- [Removed] - default pickup (weapon,bags) from action menu. (Arma default commands).

- [Fixed] - Opening a bag on the ground.

- [Fixed] - Take Magazine from ground.

- [New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage)

- [updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3)

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- [updated] - Made melee hit impact longer.

- [Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now

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- [Fixed] - Fire Monitor is now active again on fire places.

- [Fixed] - Ai should now be forced into spawning around wrecks.
- [Fixed] - Destorying tents should now have a global fire effect

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- [updated] - Transfusion - Giving bad blood to players no longer refils the blood of the player receiving the blood

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[Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers).

[New] -  Accidental Murder -  When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb. (Not 100% sure on this but its a community request)

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- [updated] - Rest at tents has been fixed and updated. Read Notes for info.

Infection - Attempt to cure infection while resetting now runs every 30 seconds of resting, Initial chance of cure every 30 seconds is 10% for each failed attempt to cure infection your chance is increased the next round by 1%.

So for every 1 minute of resting you get two attempts to cure infection the first attempt at 10% and 2nd at 11% each attempt after will increase the chance by 1%.

Blood Gain - If the player is not infected or inpain you can generate blood every 16 seconds of resetting upto a maximum of 153 blood per 16 secs based on health.
 
53 blood guaranteed with a random amount based on your health (Health/Max Health*100)

(53 + round(random (r_player_blood/12000*100).
 

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- [Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds

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- [Fixed] - destrtype on fireplace this should stop them blowing up when shot.

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[Fixed] - Login skin change.
[Fixed] - Rating issue. Should stop vehicles being locked out to players with negative rating.

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- [New] Weapon Attachment System.

- [New] Weapons - Mosin Nagan + Variants, Crossbow Variants

- 4 New Attachments,

- Scoped Sight,CCO Red Dot,Flashlight,Belt (Attachment_FL, Attachment_SCOPED, Attachment_CCO, Attachment_BELT)

Attachments can be used with the crossbow and the new mosin.

Full list of unlocked weapons for 1.8.4

Mosin_Nagant_Belt_Scoped_FL

Mosin_Nagant_Belt_Scoped 

Mosin_Nagant_Belt_FL

Mosin_Nagant_Belt

Mosin_Nagant_Scoped_FL

Mosin_Nagant_Scoped

Mosin_Nagant_FL

Mosin_Nagant

Mosin_Nagant_broken

 

Crossbow (already ingame)

Crossbow_CCO (already ingame)

Crossbow_FL

Crossbow_CCO_FL

Crossbow_Scoped

Crossbow_Scoped_FL

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- [updated] - Temperature now lowers/Raises based on different effects. 
 
Negative Effects
 

Wind
Rain
Night

Standing Still

 

Positive Effects


Vehicles

Moving

Fire

Building
sun

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