r4z0r49 4761 Posted November 24, 2014 This is the rolling Development change log for 1.8.4 Changes: - [New] - New Wooden Gates now added and working.- [New] - Able to gather Stone from rocks.- [New] - 2 New Tools (pickaxe, sledgeHammer)- [New] - 1 New Equip item (Lever) other wise known as a handle.- [New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage).- [New] - Accidental Murder - When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb. (Not 100% sure on this but its a community request)- [New] - Weapon Attachment System.- [New] - Weapons - Mosin Nagan + Variants, Crossbow Variants - [updated] - Loot Tables add tranquilizer darts for the crossbow. (Tranquiliser_Bolt)- [updated] - Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt)- [updated] - Alice Backpack readded- [updated] - Alice backpack updated [1 X weapon, 18X magazines] (Should fill the gap between the Assault pack)- [updated] - Global zeds increased to 1k from 300- [updated] - Zombie attack radius increased back to 3.6 meters. (attack radius if the player is in this radius you will be damaged.)- [updated] - AI damaged lowered. (Risk vs Reward was to great)- [updated] - Temperature changes for animation states. (should make your character much colder)- [updated] - Spawn radius updated to 300 meters up from 200- [updated] - Infected players can now infect other players at 12 meters up from 8.- [updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3).- [updated] - Made melee hit impact longer.- [updated] - Transfusion - Giving bad blood to players no longer refils the blood of the player receiving the blood.- [updated] - Rest at tents has been fixed and updated. Read Notes for info.- [updated] - Temperature now lowers/Raises based on different effects. - [Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3. - [Fixed] - Oil Barrels Graphic Glitch 1.8.3- [Fixed] - Duty system updated, Animations should now affect stamina and aiming again. (weapon sway/exhaustion)- [Fixed] - Watchtower bells ring throughout whole Chernarus!- [Fixed] - Duplicate action menu for fires.- [Fixed] - Being hit with a vehicle is no longer risk free.- [Fixed] - Opening a bag on the ground.- [Fixed] - Take Magazine from ground.- [Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now- [Fixed] - Fire Monitor is now active again on fire places.- [Fixed] - Ai should now be forced into spawning around wrecks.- [Fixed] - Destroying tents should now have a global fire effect.- [Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers)- [Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds- [Fixed] - destrtype on fireplace this should stop them blowing up when shot.- [Fixed] - Login skin change.- [Fixed] - Rating issue. Should stop vehicles being locked out to players with negative rating. - [Removed] - the default action menu from fire places.- [Removed] - default reload action menu. (TempChange)- [Removed] - default pickup (weapon,bags) from action menu. (Arma default commands). (TempChange) 7 Share this post Link to post Share on other sites
r4z0r49 4761 Posted November 24, 2014 - [updated] - Loot Tables add tranquilizer darts for the crossbow. (Tranquiliser_Bolt)- [updated] - Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt) 4 Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 19, 2014 - [updated] - Alice Backpack readded- [updated] - Alice backpack updated [1 X weapon, 18X magazines] (Should fill the gap between the Assault pack) - [Fixed] - Duty system updated, Animations should now affect stamina and aiming again. (weapon sway/exhaustion)- [Fixed] - Watchtower bells ring throughout whole Chernarus! Added 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 28, 2014 Changes pushed to Github - [updated] - Global zeds increased to 1k from 300- [updated] - Zombie attack radius increased back to 3.6 meters. (attack radius if the player is in this radius you will be damaged.)- [updated] - AI damaged lowered. (Risk vs Reward was to great)- [updated] - Temperature changes for animation states. (should make your character much colder)- [updated] - Spawn radius updated to 300 meters up from 200- [updated] - Infected players can now infect other players at 12 meters up from 8.- [Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3. Testing and feedback needed 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 3, 2015 - [Fixed] - Loot spawning timeout has been moved back to 5 minutes down from 15 (1.8.3 change was unknown) - [Fixed] - Duplicate action menu for fires. 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 3, 2015 [Fixed] - Being hit with a vehicle is no longer risk free. [Removed] - the default action menu from fire places.[Removed] - default reload action menu.[Removed] - default pickup (weapon,magazine,bags) from action menu. [something for Later]Added textures to wooden Gates ready to be added. (can be basic function tested). 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 3, 2015 - [Fixed] - Issue with POI buildings not being spawned on the server allowing clients to fall thought the objects on login. Fixed issue with POI buildings not spawning globally. 2 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 4, 2015 - [New] - New Wooden Gates now added and working. Upgrade PathGhost >Foundation > Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemStone"] >lvl 1 (not lockable ) > Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemPadlock"] >lvl 2 (Lockable) Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemPlank","ItemScrews"] >lvl 3 (Lockable) Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemLog","ItemPlank"] >lvl 4 (Lockable) > Lvl 2 Can only be locked by the Owner, default state is locked on restart. Everyone can open all gates if unlocked by the owner. Break in Requires 2 tools CrowBar & SledgeHammer Both have a 0.4 chance to be lost due to damage.Break in chance is .01 chance of being successful each attempt.Attempts = minimum 2, Maximum 5 (animations run in a single break in attempt) Gates, Are Persistent with characters you will not lose owner ship on death. WIP 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 4, 2015 [New] - Able to gather Stone from rocks. Using pickaxe tool 2 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 4, 2015 - [New] - 2 New Tools (pickaxe, sledgeHammer)- [New] - 1 New Equip item (Lever) other wise known as a handle.Axe,pickaxe,slegeHammer, can now be repaired using duct tape for grip and lever for the handle. 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 6, 2015 - [Removed] - default pickup (weapon,bags) from action menu. (Arma default commands).- [Fixed] - Opening a bag on the ground.- [Fixed] - Take Magazine from ground.- [New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage)- [updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3) 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 6, 2015 - [updated] - Made melee hit impact longer.- [Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 7, 2015 - [Fixed] - Fire Monitor is now active again on fire places.- [Fixed] - Ai should now be forced into spawning around wrecks.- [Fixed] - Destorying tents should now have a global fire effect 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 8, 2015 - [updated] - Transfusion - Giving bad blood to players no longer refils the blood of the player receiving the blood 2 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 9, 2015 [Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers).[New] - Accidental Murder - When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb. (Not 100% sure on this but its a community request) 3 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 10, 2015 - [updated] - Rest at tents has been fixed and updated. Read Notes for info.Infection - Attempt to cure infection while resetting now runs every 30 seconds of resting, Initial chance of cure every 30 seconds is 10% for each failed attempt to cure infection your chance is increased the next round by 1%.So for every 1 minute of resting you get two attempts to cure infection the first attempt at 10% and 2nd at 11% each attempt after will increase the chance by 1%.Blood Gain - If the player is not infected or inpain you can generate blood every 16 seconds of resetting upto a maximum of 153 blood per 16 secs based on health. 53 blood guaranteed with a random amount based on your health (Health/Max Health*100)(53 + round(random (r_player_blood/12000*100). 2 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 11, 2015 - [Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 11, 2015 - [Fixed] - destrtype on fireplace this should stop them blowing up when shot. 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 25, 2015 [Fixed] - Login skin change.[Fixed] - Rating issue. Should stop vehicles being locked out to players with negative rating. 2 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 25, 2015 - [New] Weapon Attachment System.- [New] Weapons - Mosin Nagan + Variants, Crossbow Variants- 4 New Attachments,- Scoped Sight,CCO Red Dot,Flashlight,Belt (Attachment_FL, Attachment_SCOPED, Attachment_CCO, Attachment_BELT)Attachments can be used with the crossbow and the new mosin.Full list of unlocked weapons for 1.8.4Mosin_Nagant_Belt_Scoped_FLMosin_Nagant_Belt_Scoped Mosin_Nagant_Belt_FLMosin_Nagant_BeltMosin_Nagant_Scoped_FLMosin_Nagant_ScopedMosin_Nagant_FLMosin_NagantMosin_Nagant_broken Crossbow (already ingame)Crossbow_CCO (already ingame)Crossbow_FLCrossbow_CCO_FLCrossbow_ScopedCrossbow_Scoped_FL 7 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 27, 2015 - [updated] - Temperature now lowers/Raises based on different effects. Negative Effects WindRainNightStanding Still Positive EffectsVehiclesMovingFireBuildingsun 4 Share this post Link to post Share on other sites