geryon 180 Posted November 24, 2014 Some suggestions that will focus more on surviving and make combat much more dangerous. Being injured should be looked upon as a very bad situation. Not sure how it will workout in game play but just some ideas/ramblings.Remove the ability of morphine to mend broken bones. Instead use morphine to prevent the chance of a player going into shock if they lose more than half their blood. Otherwise the ability to control your character goes away. Eventually the shock wears off after 5-10 minutes or so but has a chance of coming back randomly until blood level comes back over half. Important part here for me is that if you are wounded and in shock the chances are you will bleed out before getting your senses back to bandage.Wooden splints should be the only way to set broken bones. Make painkillers only effective for reducing pain effects while blood is above 50% otherwise it doesn't work or it's benefits are significantly less. In other words you have to use morphine instead.Make the application of n number of morphine applications within a short time frame knock the player out with a small chance of killing themCan the tranquilizer darts for the crossbow be in the loot tables?Make blunt melee weapons have a chance of knocking players out 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted November 24, 2014 Add them as separate features on github and we can see what we can do Share this post Link to post Share on other sites
geryon 180 Posted November 25, 2014 Add them as separate features on github and we can see what we can doOkay I made 4 issues. I guess only the devs can put the feature label on. Could figure out how to do it. Share this post Link to post Share on other sites
TIC 1050 Posted November 25, 2014 (edited) Remove the ability of morphine to mend broken bones. Instead use morphine to prevent the chance of a player going into shock if they lose more than half their blood. Otherwise the ability to control your character goes away. Eventually the shock wears off after 5-10 minutes or so but has a chance of coming back randomly until blood level comes back over half. Important part here for me is that if you are wounded and in shock the chances are you will bleed out before getting your senses back to bandage. I always thought this was not realistic too. I agree. Morphine acts more as a painkiller. This would be great for moderate to severe pain like gunshots while regular painkillers we see can ease the pain slightly but may have the chance of symptoms of pain returning later on. Wooden splints should be the only way to set broken bones. 100% agreed. Make painkillers only effective for reducing pain effects while blood is above 50% otherwise it doesn't work or it's benefits are significantly less. In other words you have to use morphine instead. Read 2 lines above. Make the application of n number of morphine applications within a short time frame knock the player out with a small chance of killing them Don't know about this one. Can the tranquilizer darts for the crossbow be in the loot tables?Already added in 1.8.4, good thing :) Make blunt melee weapons have a chance of knocking players outMaybe a baseball bat with or without barbed wire has an increased chance of knocking a player out once it's a headshot but a crowbar should definitely be a higher chance of killing that person. Metal = more dense than wood. Edited November 26, 2014 by TIC321 1 Share this post Link to post Share on other sites
geryon 180 Posted November 26, 2014 Can the tranquilizer darts for the crossbow be in the loot tables?Already added as of now, good thing :) Oh damn didn't know that was already in. I have to play more on my server, lol. Share this post Link to post Share on other sites
TIC 1050 Posted November 26, 2014 (edited) Oh damn didn't know that was already in. I have to play more on my server, lol. I meant to say was it's added as of 1.8.4. :( I was actually on it just now. Pretty much the only one I go to. I go by the name of TIC ;) Edited November 26, 2014 by TIC321 Share this post Link to post Share on other sites
melaw 18 Posted November 26, 2014 I am always in favor of realism, but we should at least keep the game balance fair. Wooden splint as only cure for broken bone? Ok, why not. Can you find them in lootpiles? Hospitals?If only craftable: It's a whole tree and a string, correct? String should be craftable from bandages at least. Remember how easy it is to brake a leg in DayZ... you need a fair chance of getting out of that situation. Share this post Link to post Share on other sites