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Foxfall

Problem with loot cycling causing persistence to crash, delete, restart

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So we just recently started hosting a private server and we're starting to get regular users online. yay! BUT...some idiot has been loot cycling in the military areas. At first this caused other players' frame rate loss in those areas and obviously ruins the game for people that don't want loot to be easy to get. The new problem is that apparently there was so much loot that a fail safe must have kicked in and the old persistence database has been deleted and it basically reset. Our tents have vanished and any loot that was previously on the ground anywhere has gone too.

 

How can we deal with players that are loot cycling so that we don't have this fail safe kicking in all the time and deleting players tents and other gear? People won't want to play on servers where any long-term goals get wiped in a random database reset.

 

Sorry if this post is in the wrong place.

 

Edit: Posted in the Subforum for server owners and Admins. This can be deleted.

Edited by Foxfall

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