maracusarillius_irl 2 Posted July 1, 2012 Hey guys :)Mostly it runs @ 60fps for me but around the bigger towns/cities it can drop to 40fps.I have all settings very high except..vid memory= defaultterrain=highobjects=normalAA=-disabledView distance=1600Running @ 1920x1080In cfg file I have..FXAA=17;PPAA=3;PPAA_Level=3;My specs are as follows..CPU = i7-2700k@4.8ghz with HT enabledGPU = 2 x Gigabyte GTX 670 windforce OC cards in SLIMOBO = Asus P8z68 deluxe gen3RAM = 16gb Corsair dominator @ 1600mhz (7-8-8-24)HDD's = 1x120gb & 1x240gb Intel 520 SSD(OS & Progs)+(Games)Sound = Creative X-fi titanium pci-eOS = Win7 x64I see other folks on here, saying they run everything on max with view distance @ 3000 or higher smoothly. So wondering if they consider anything over 30 to be smooth, or are they actually holding solid 60fps? Some even with AA enabled?? Am interested to get some feedback on this.Do I need to do any tweaks/edits to get it to use all my cores and to use SLI, or should it do that itself?Thanks,Mark. Share this post Link to post Share on other sites
PricelineNegotiator (DayZ) 25 Posted July 1, 2012 I've heard that disabling one of your cards will give you slightly better performance as SLi does not like ArmAII, which is not BI's fault, but in fact is Nvidia's.Edit: Try disabled post processing and HDR see what happens. Share this post Link to post Share on other sites
exnihilo 0 Posted July 1, 2012 shadows?Remember reading somewhere:Shadows: Normal - uses CPUShadows: High - uses GPU Share this post Link to post Share on other sites
maracusarillius_irl 2 Posted July 1, 2012 Already have shadows on v.high so that should be ok.Just tried disabling sli, no difference.Nah post processing and HDR make no difference.My point with this thread is trying to see if people are managing to pull solid 60fps everywhere in the map @ 1920x1080, or does smooth to them mean anything over 30fps?My machine is fairly hardcore and I've seen folks with far less hardware claim constant smooth gameplay, so just wanted to know if they were getting 30 or 60?With my rig I shouldn't have to disable or turn down anything really, but I get a noticeable fps hit with objects set above normal and terrain on v.high. And AA is not usable for me@1920x1080 as it creates to much of a fps dip, so wanted to know is everyone in the same boat or is something wrong with my config that is stopping me getting solid 60? Share this post Link to post Share on other sites
maracusarillius_irl 2 Posted July 2, 2012 I found that object detail on low helped drops in cities. Kinda prefer the look of the grass on low too I think, looks less shimmery.Now with these settings I am almost always @ solid 60fps. Lowest I've seen it drop to was low 50's.So my settings are..Viability: 1600Texture Detail: Very HighVideo Memory: DefaultAF: Very HighAA: Disabled Terrian Detail: HighObjects Detail: LowShadow Detial: Very HighPost Effect: Very HighInterface Size: NormalInterface Res: 1920x10803D res: 1920x1080vsync: Onadding -winxp helped with SLI performance for me.I had vsync off in the game and was forcing adaptive via nvidia control panel but was getting this strange very subtle tearing.Changed to app controlled in CP and set to on in game and sorted that.Also running..AToC=7;FXAA=0;PPAA=3;PPAA_Level=3;And have..maxSamplesPlayed=128; (as I have x-fi)Before I put this rig together I would have thought I'd be able to max everything and get solid 60 but I guess it is what it is :)Could max everything including AA and be well above 30 at all times, but for me it need to be 60.I tried maxing EVERYTHING and capping fps to 30 with adaptive vsync half refresh.It was solid 30 but felt so sluggish, so I decided to drop a few things and have it pretty much solid 60. instead. The difference in responsiveness is night and day between 60 & 30. Share this post Link to post Share on other sites