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vision1776

A reasonable server hopping suggestion

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Character locations are not saved. Whenever you join any server you must pick a spawn location on the map. Spawn locations are all the same for all servers and are chosen by the devs. They should not be limited to any city or coasts but there should be spawn locations in multiple areas throughout the map. To prevent spawn campers expand the radius of spawn locations or place mutiple choices in the same location.

To prevent logging out while in combat, I suggest a 10 second time out in-order to leave the game. At the end of the 10 second time out your character saves so if you ALT F4 your character will not save.

I feel that these are 2 reasonable solutions to a very disgusting behavior that is being abused by players who do not wish to engage in "Adrenaline Rush Confrontations."

And please, Extend the radius of when zombies are triggered to spawn so that even snipers within shooting range will trigger zombies to pop-up at the city they are camping and watching. That way the zombie spawns will not give away information that other players have entered the city and alert snipers waiting.

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Good point I agree. What about the 10 second log out action? I can see this hurting people who crash but at the same time helping the majority of the players.

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