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Mojo (DayZ)

Bandit names showing up

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Not sure what to do about this here, but bandit names don't normally show up unless you use the mouse wheel on characters (which you can't do *at all* without the crosshair on veteran or semi-veteran servers like EU1/2 US3/4).

I think this just cause some problems for terminal, as I popped him on top of the hospital (it's well and good to put "testing" in the name of the server, but if I can't see your name, I can't know who's testing and who is playing) and then popped him again when he spawned with a gun in my face. Nothing personal, man, you just surprised the crap out of me.

Anyway, this brings about the biggest problem here. Bandits can easily spot survivors -- their main prey -- just by looking around and finding the occasional "Unknown" or "Rifleman" or "Survivor" pop up at random.

On the other hand, unless the survivors are on a mousewheel enabled server, using the finger to point at objects, "So-and-So (Bandit)" doesn't show up, which is a little unbalanced in terms of finding your prey -- especially since bandits have, you know, made it a point to find and kill people, it seems a little harsh once you realize this.

Not sure what should be done here, but my suggestion is something.

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Not sure what to do about this here' date=' but bandit names don't normally show up unless you use the mouse wheel on characters (which you can't do *at all* without the crosshair on veteran or semi-veteran servers like EU1/2 US3/4).

I think this just cause some problems for terminal, as I popped him on top of the hospital (it's well and good to put "testing" in the name of the server, but if I can't see your name, I can't know who's testing and who is playing) and then popped him again when he spawned with a gun in my face. Nothing personal, man, you just surprised the crap out of me.

Anyway, this brings about the biggest problem here. Bandits can easily spot survivors -- their main prey -- just by looking around and finding the occasional "Unknown" or "Rifleman" or "Survivor" pop up at random.

On the other hand, unless the survivors are on a mousewheel enabled server, using the finger to point at objects, "So-and-So (Bandit)" doesn't show up, which is a little unbalanced in terms of finding your prey -- especially since bandits have, you know, made it a point to find and kill people, it seems a little harsh once you realize this.

Not sure what should be done here, but my suggestion is [i']something.

I am not aware of any differences between spotting different types of models with the mousewheel on easy settings.

You can just as well see bandit names as not bandit names.

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Hmm. Something I didn't consider, actually, was that the reason the names weren't showing up was because the other players were also bandits.

As a bandit, I couldn't see other bandits' names. And you're saying that survivors can see bandits' names just fine?

That's actually kinda awesome then. Encourages the PvPers to stalk each other, however small that encouragement might be.

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In my opinion all that is needed is the bandit skin. There is no reason to show their names. If bandits can't see normal player names then they should see bandits names either.

Just in my opinion.

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That's the thing though, as a bandit, you CAN see normal survivor names. Now, I haven't checked with a bandit as a survivor, but as a bandit looking at another bandit, you CANNOT see their names without using the mouse wheel reticle to "highlight" them so it displays ie: Mojo (Bandit) in red text. On a server without crosshairs, this is outright impossible, and it needs to be actively done otherwise.

Otherwise it gives bandits a ridiculous advantage. (Can see survivors on crosshair highlight, even from hundreds of meters away, or in trees)

Getting rid of names entirely is also a bad idea, of course.

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That regular ARMA 2 spotting which imo should be removed since you can 'spot' players 1000 metres away. The dev team should add playertags which will show if you're aiming at someone within 30-50 metres.

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