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silentbob17

*Balanced* zed headshots required to kill

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Many zombie apocalypse scenarios (movies, shows, games...) involve headshots as a requirement to kill a zombie. I think DayZ could implement this requirement elegantly; here's how:

1---More variation on zed types: There are currently the three stances for zeds (standing, crouching, prone). It's currently WAY too hard to hit a zed in the head while he's in full sprint. If there were more types of zeds in terms of their movement style and speed (standing zombies that lumber or can just barely jog) the requirement would be practical. This could be worked into storyline/environment as well, by having military zeds be more likely to be full-sprint-capable zeds, thus making it more dangerous in those high-quality-loot areas.

2---More state-changing zeds: Every once in a while, when you hit a non-prone zed (somewhere other than the head) he changes into a proning zed. If this mechanic could be expanded, each higher-speed zed would have the chance of dropping down a tier to a slower-speed and/or lower stance (drag hit leg or fall to prone), thus making it still worthwhile to go for non-headshots in times of panic.

What do you guys think? I feel like this would really expand the currently limited zed combat in a meaningful and true-to-zombie-apoc way ;)

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You're onto something but the zeds are too buggy. They go through walls and do jerky animations that make an HS hard if not impossible. IF they slowed all the way down to the point of walking even when aggroed and crouched zombies when back to the old aggro animations, maybe it would work.....

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With many shots needed to take down a zombie without a headshot, I feel it's fine as it is. And as XQuisite mentioned, headshots are a pain in the arse with their currently buggy animation-sprint-rubberbanding.

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- neg from me, with ping = latency + choppy Z animations = waste half a clip trying to hit a zombi let alone its dam head. If anything there should be MORE ZOMBIES with less sensative detection. More realistic to have 100+ in a single town and to have to navigate threw the place "veary quietly"... lol then again i think they should have LESS blood as currently with the lag and choppy animations i often get attacked and start bleeding before teh zombie is even hitting me on screen and i alwayes seem to miss my second third shots as they run around all crazy like and teleport about lol

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I expect that over time the zeds AI and animations will be tweaked and smoothed significantly. This suggestion is definitely intended for future use, after twitchiness has been resolved.

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