eugenharton 1540 Posted September 17, 2014 CHANGELOG: Stable - 0.49.124971 As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com Map and spawn changes : Severograd, and new villages in vicinity New items : -Hunting Knife-Balaclava (different versions)-Firefighter jacket (different versions)-Cattle Prod-Stun Baton-Telescopic Baton-MASKA helm-Medical Thermometer-RDG-5 Explosive Grenade-Soviet Officer Hat-Various spawn table changes New mechanics : -New melee hit detection-Player temperature-Resuscitation-Fibrillation-New events (helicopter crashes, vehicle spawns etc.)-New door implementation-Players can now run up and down the stairs-Zombie variations-First iteration of central economy.-Animal navmesh New animations : -Digging Animations-New restrained crouch pose-New restrained crouch walk-CPR animations-New zombie walks, runs, sprints and idle variations-Ragdoll changes Fixed : -Duplication techniques removed-Shotgun pellets in multiplayer are now working-Player can no longer take an item in hand while handcuffed-Various gesture related fixes and polishing-Raised move with bow in Standing stance and rotations with bow-Minor polishing for different reloads-Unintended fishing cancellation by player movement should be reduced-Wearing raincoat and gorkas now prevents you from soaking from rain-Clothes drying revisioned-Berry picking, tree and kindling gathering and worms digging can now be cancelled-Player gets wet even when only partially submerged in water-Ruined axe warning message-Balaclava mask can get wet-Weather client synchronization-7.62x39 cartridges have weight-Rags and sticks are spent when they are in hand before crafting starts-Allowed swing detection for most melee weapons-Added sound, music, radio and speech fade in dead state-Battery licking animation for check battery action-Various desync issues-Various server performance issues-Player can no longer change weapon when in water-Player collisions adjusted to reduce clipping through walls in various situations-Fixed an issue where certain gestures would not get called from raised stance-Fixed footstep sounds in various moves-Fixed an issue where the player could fall to the ground after performing "Drink All" action-Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained-Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances Issues : -Persistence (Events do not get loaded properly after server restart)-Persistence (Server state can become corrupted due to grenades stored in containers)-Melee (When using rapid left click there is a high chance that melee weapon will get switched)-Broken shadows in some cases-Zombies are unable to get into some of the buildings.-Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen) Discuss here 31 Share this post Link to post Share on other sites