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Changelog Stable - 0.49.124971

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CHANGELOG: Stable - 0.49.124971

 

As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com             


 

Map and spawn changes :

 

Severograd, and new villages in vicinity

 

New items :

 

-Hunting Knife

-Balaclava (different versions)

-Firefighter jacket (different versions)

-Cattle Prod

-Stun Baton

-Telescopic Baton

-MASKA helm

-Medical Thermometer

-RDG-5 Explosive Grenade

-Soviet Officer Hat

-Various spawn table changes

 

New mechanics :

 

-New melee hit detection

-Player temperature

-Resuscitation

-Fibrillation

-New events (helicopter crashes, vehicle spawns etc.)

-New door implementation

-Players can now run up and down the stairs

-Zombie variations

-First iteration of central economy.

-Animal navmesh

 

New animations :

 

-Digging Animations

-New restrained crouch pose

-New restrained crouch walk

-CPR animations

-New zombie walks, runs, sprints and idle variations

-Ragdoll changes

 

Fixed :

 

-Duplication techniques removed

-Shotgun pellets in multiplayer are now working

-Player can no longer take an item in hand while handcuffed

-Various gesture related fixes and polishing

-Raised move with bow in Standing stance and rotations with bow

-Minor polishing for different reloads

-Unintended fishing cancellation by player movement should be reduced

-Wearing raincoat and gorkas now prevents you from soaking from rain

-Clothes drying revisioned

-Berry picking, tree and kindling gathering and worms digging can now be cancelled

-Player gets wet even when only partially submerged in water

-Ruined axe warning message

-Balaclava mask can get wet

-Weather client synchronization

-7.62x39 cartridges have weight

-Rags and sticks are spent when they are in hand before crafting starts

-Allowed swing detection for most melee weapons

-Added sound, music, radio and speech fade in dead state

-Battery licking animation for check battery action

-Various desync issues

-Various server performance issues

-Player can no longer change weapon when in water

-Player collisions adjusted to reduce clipping through walls in various situations

-Fixed an issue where certain gestures would not get called from raised stance

-Fixed footstep sounds in various moves

-Fixed an issue where the player could fall to the ground after performing "Drink All" action

-Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained

-Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances

 

Issues :

 

-Persistence (Events do not get loaded properly after server restart)

-Persistence (Server state can become corrupted due to grenades stored in containers)

-Melee (When using rapid left click there is a high chance that melee weapon will get switched)

-Broken shadows in some cases

-Zombies are unable to get into some of the buildings.

-Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)

 


 

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