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Stick32

1.5.7 Loot spawn still broken?

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So I logged in to the game after installing the update this afternoon. Decided to head to elektro to check things out/grab some supplies. So when I first get there I don't run into many zombies But I could see corpses everywhere so I assumed that people had been killing them).

Make my way further into the city. Start running into many more 'live' and 'biting' zombies. Check the School... absolutely No loot apart from a couple bodybags (not even tin cans and whiskey bottles), check the Church, absolutely NO loot, check one of the houses NO loot, Only loot I found was on top of one of the hospital where I collected some much needed medical supplies. all the buildings I mentioned where surrounded with zombies so it's not a general spawning issue.

Anyone else experiencing this?

This really sux because with the increased zombies and lack of loot you at much greater risk running into a net loss when trying to scavenge.

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It seems loot spawns will start to mess up if the server hasn't been reset within the past 6 hours or so. Hopefully rocket starts port blocking the offending servers as it reflects poorly on his game.

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It seems loot spawns will start to mess up if the server hasn't been reset within the past 6 hours or so. Hopefully rocket starts port blocking the offending servers as it reflects poorly on his game.

Well this is going to expound the problem if it's the case. In 1.5.6 if loot wasn't spawning at least they're wouldn't be hardly zombies around as well. But in 1.5.7 if you have to contend with 10 zombies to get into the school and not so much as find even a whiskey bottle things are going to get very bad very quickly.

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No Zombies = no loot spawn (except bags). Saw that often.

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