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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

partyzan

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Hello mates.

Saddly, i am lazy enough to browse whole conference, so may be i will say obvious thing, but it is not still ingame.

Actually all combat logout and cross-server loot farming issues can be solved very easy:

Log in on any server you can only at nearest "clearzone" - forests for example.

Logging of could be solved in two ways, hardcore (as whole thing) - if you log out anywhere but that clearzones you die,

and more lag-server-reboot-and-other-stuff - friendly : you just loose your position and appear at clearzone.

Sorry for my english

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i rather recommed the following. dunno if it is to bad for the database. each server has its own player database connected to the hive. 1 server 1 character. no more hop movin

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that is in plans as far i know, and it dont prevent guys from disconnecting from fight

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no the redneck donkey section ...


and to get it into your narrowminded head: it would be the chinese section.

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1 character per server is a bad idea, its a mod not many servers with good ping for everyone, and if one is full well cant play your character anymore. The current method although flawed atm is allowing everyone to play as much as they like. Gods, a 1 min de-log timer and a "spawn in clear zombies & loot" would ensure that people server hoping DIE in pvp & dont get loot by server hoping.

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