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alexander_q

Location Bonuses

Recommended Posts

RETAKING TOWNS

I've seen a few threads about retaking towns, including these two good ones:

Dreganius: http://dayzmod.com/forum/showthread.php?tid=20198

Nimble: http://dayzmod.com/forum/showthread.php?tid=24595

I want to offer my own take.

The ideas I've read so far suffer from either offering little incentive to actually retake an area, or too much incentive (like being able to continually loot an area unopposed).

THE PITCH

Zombies should not respawn in a town for as long as that town has players within its bounds. Zombies however can spawn around the town once it has been emptied, and having done so, will make their way into town. Loot will not respawn until all players leave as normal.

Certain buildings should offer bonuses to certain actions, as long as they are cleared of zombies. For example, giving someone a blood transfusion while inside a hospital building should increase the efficacy of the procedure. In a similar fashion, doing vehicle repairs while inside a workshop should have better results.

In this way, the purpose of securing a town becomes facilitating access to these kinds of bonus buildings.

REBALANCING

To make this sort of thing viable, some rebalancing is necessary. Zombies will need to be more numerous, and ammo more sparse (or available only from unreliable spawns like helicopter crashes). In addition, zombies should have a greater hearing range, to bring more heat when you're clearing a building.

This system is also dependent on actions having variable results. It benefits from a complimentary skill advance system, wherein skills get better through practice, which would bring variable results along with it. It would also benefit from assisting actions, as detailed here: http://dayzmod.com/forum/showthread.php?tid=23848

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