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martinloriaux@hotmail.com

Moral System

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Like many of you know the player base is growing rapidly and the amount of people who will shoot on sight is immense. So my idea is to implement a moral system.

A system that gives you an interaction between two players making them friends and giving you a buff for each level (for example: 1 friend = lvl1, 3 friends is lvl2 etc.) . The buff can be something small but still worth it like you get slower hungry or thirsty or big things like you make less sound when crouching.

The downsite is that when you shoot a friend your moral will drop a big chunk (balancing is kinda tricky here) making you go hungry faster or lets you make more sound more easily.

Another key aspect is the fact that you must consistently interact with the players around you (Talking, staying in a certain radius or even assists when killing zombies/hostile players) other wise your moral will slowly drop to 0 again (and maybe over time make it drop in to the negative). This makes staying in groups a bigger aspect of the game.

Some of you may say it's not realistic but I think it is. Human interaction gives you allot of gratification and is even needed to keep you sane!

It's a rough idea but I think if the community likes it we can work it out. Secondly, I'm not a programmer/modder so I have no Idea if this is even possible and third, I'm sorry if this idea was already suggested.

TL;DR: System that gives you buffs based on your group size.

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