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Ethyn

Solution to Lag Spikes AKA Stuttering?

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Back in Febuary I use to have this issue until it sort of went away on it's own. However seems my cousin is still stuck with the issue and it's frustrating for him and on me, because I want to play with him. I've tried to find solutions on how to fix the stuttering, but nothing ever pops up on google. His rig isn't the best but his CPU is pretty low however if I had this issue before it can't be his system as mine is pretty beefy.

The issue: So what happens is every time you try moving around or let alone playing at all you will lag horribly and freeze for 3-5 seconds unfreeze then 5 seconds later freeze again for another 3-5 seconds. Here's a video I took a while back when I use to have it, the person who's talking is my friend over Skype hah.



Anyways here's my cousins specs he plans on updating his rig soon:

CPU: Intel Core Duo e8400
RAM: 6GB DDR2
GPU: GTX 470 2GB (Latest Nvidia Drivers)
OS: Windows 7 64-Bit

Much appreciated to anyone who can help.

 

NOTE: Don't tell me that it's because of his specs I had a friend who had a way crappier rig and played DayZ just fine.

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I have the same issue, it'll have those little stops and then every now and then it'll bite down and freeze for a good 5-10 seconds, which is essentially a death sentence, given a zombie or two. It only happens in towns and specifically seems to be agitated by looking around a lot/running through them (walking or moving slowly seems to mitigate the lag slightly). Sometimes controls will still function even though everything appears frozen, though the only reliable thing you can manage is continue running in a particular direction (changing direction has unpredictable results). I'm unsure if it's simply the controls "sticking" though judging by the distance I am from where I was when the lag started and where I end up, if I've let go of "w", it seems to register my controls fairly accurately despite the freeze. I've found that using the "advanced flush" command seems to reset whatever issue it has for about 30 seconds before it starts to bog down again.

 

I played Day Z on a really shitty system at first, and while I had to play on what was essentially Nintendo 64 graphics the FPS was fairly constant aside from these spikes, again concentrated in towns. I upgraded the graphics card and still had the spikes, regardless. Then I upgraded my motherboard, RAM, CPU (from a 2.8ghz Dual Core to a quadcore i5), and Hard Drive only to find that I can now run Day Z on fairly high settings, only to die to zombies because whenever I'm in a town I'll have these same lag spikes, which have had little change in severity despite continuous upgrades to my system.

 

This issue seems pretty distinctly related to buildings in some way or another, I get perfect performance everywhere but in towns. Smaller villages have the issue, but are more manageable and airbases are either spread out enough or have few enough structures that I don't notice the effects. This is my biggest issue with the game so far as it essentially forces me to live the life of a hermit in the woods- Sometimes it would be nice to die, legitimately, to game difficulty or a player rather than a lag spike.

 

This is my current system specs, copied through Steam:

Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 3392 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Operating System Version:
Windows 7 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: NVIDIA GeForce GTX 550 Ti


DirectX Driver Name: nvd3dum.dll
Driver Version: 9.18.13.3523
DirectX Driver Version: 9.18.13.3523
Driver Date: 4 Mar 2014
OpenGL Version: 4.4
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 550 Ti
VendorID: 0x10de
DeviceID: 0x1244
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 26.65" x 15.00" (30.55" diag)
67.7cm x 38.1cm (77.6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x

Memory:
RAM: 4055 Mb

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Yup exactly, It has nothing to do with specs, it's simply a memory leak issue that still isn't quite fixed. Im trying to find a solution and nothing really seems to work when I use to have it.

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Two things I forgot to mention, when this issue is at it's worst two things happen when the game really starts to fail. First is that I've noticed textures start to load slowly (stuck on low-res, partially loaded versions) until the spike ends, second is that the sound seems to sort of "stack up" on itself, making the normally quiet ambient noise get progressively louder. These may just be a result of the freeze, though, rather than the cause.

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I had the same issues, but they seemed to go away (mostly) after battleeye was patched for a disconnect bug.  Not positive, but battleeye might be the culprit... but not sure how to find out for sure.

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Friendly bump, Still need an actual solution as tampering with BE will probably not end well.

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I'm playing on my Lenovo Ultrabook with an Intel i5 processor with intel hd 4000 and am able to play just fine. LOL But I did tweak mine quite a bit to work with my ultrabook. :) 

Use this website as a base.

 

http://www.dayztv.com/standalone/dayz-performance-guide-crash-fix/

 

Mess around with the settings and really test it on your computer. Every computer is different so you have to keep modifying and trying different settings until it works how you want it. Good luck!

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