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hells high

DOF Effects Based On Entities When Aiming

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Okay, question for the brave souls running the game with post processing enabled. I've often been annoyed by the blurry and seemingly buggy depth of field effects, and never used them much in ARMA 2 (but DayZ just looks so pretty with them on. *o*) Today while killing some time, I was watching a zombie shamble back and forth through my PSO and realized, the blurriness disappeared when I aimed at him. I tried aiming at some trees to see if it was distance or object based but it appears to be related to entities such as zombies, animals, and players.

 

Am I crazy to have noticed this or is it something known and documented? I tried it with the iron sights. The zombie was a fair distance away (I might guess, 6-7, maybe 800 meters away), aiming down the sights in his general area left the background blurry and my gun model clear. Aiming directly at him turned the gun model blurry and the background clear.

 

Its an interesting way of doing it, though it leaves much to be desired. When I am aiming a rifle while target shooting or something, I am focused on the front post and what is down range. Plus there's an undesired effect of it working through foliage. I waited until he was behind a tree and could pick out where he was, simply by scanning back and forth until the DOF shifted.

 

I haven't had the chance to try holding my breath to see if that shifts the DOF outwards as well. Personally I think it would be nice to be able to focus my view outwards when scanning a treeline or something, especially since the effect happens when in a scope.

Edited by Hells High
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You sir, just invented new players radar :D

 

Brb, going to exploit it in my player hunt :D

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Yeah, it's kind of annoying. If you're off by a blade of grass, your target will be blurry.

 

The DOF and HDR stuff (which could be totally unrelated) in DayZ have always been wonky.

 

Because we all know, if you're running vaguely in the direction of the sun... the world is just completely shaded and dark.

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PPA in DayZ drives me nuts, on one hand I love how awsome the game looks, but the buggy bluriness, nup.

 

Running through a forest every time you look at a tree or bush it goes blury clear blury clear... does my nut in.

 

Wish this was fixed, as PPA makes the game look so pretty, withuot it the game looks like ... well arma 2...

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You sir, just invented new players radar :D

 

Brb, going to exploit it in my player hunt :D

 

Lol definitely not my intent. I should also mention that I get this at distance, aiming at terrain/buildings at around 200 -300 meters pushes the DOF outwards.

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