BerZerK 4 Posted August 6, 2014 For the developers: Please consider adding a "Bolt Cutter" (http://en.wikipedia.org/wiki/Bolt_cutter) into the game. Fences around Military Bases and Airfields should by default (after Server restart) be completely intact.So Players and Teams with a Bolt cutter could cut the Fence at the position as they wish.This would give the game mor tactical depth and prevents Freshpawn/Bambis to hurry to military zones too soon.There would be of course enterable points like gates (which could be closed by padlocks!) or turnpikes but these points are of course more dangerousbecause other players (could) camp there, so Bolt Cutters are a thing more to search for and makes the game more flexible. 2 Share this post Link to post Share on other sites
BerZerK 4 Posted August 6, 2014 Could also be used as a melee weapon Share this post Link to post Share on other sites
leguizamo2040@gmail.com 14 Posted August 6, 2014 sounds like a good idea, having enclosed military zones 1 Share this post Link to post Share on other sites
applejaxc 2500 Posted August 6, 2014 Or tweezers or saw or et cetera. Bolt cutters aren't the only (or most convenient) way of doing things Share this post Link to post Share on other sites
slippery gypsy 107 Posted August 6, 2014 agreed melee and tool Share this post Link to post Share on other sites
trev186 389 Posted August 6, 2014 heck we already have pliers...a lot of pliers have a sharp scissor edge in the center which could cut through the fences in dayz np 1 Share this post Link to post Share on other sites
BerZerK 4 Posted August 6, 2014 (edited) heck we already have pliers...a lot of pliers have a sharp scissor edge in the center which could cut through the fences in dayz np I know the pliers but the game needs more "different" tools for different jobs. I dont want to be able to do everything with a hyper "swiss knife" like tool that needs just one slot, you know what i mean? The players always should feel the need to search for things. And in teams of an average of lets say 3-4 people there should be specialists, so the more specialised items/tools there are in the game the more you have to do if you want to achieve special tasks. And now with the upcoming persistent items and tents you are able to collect and store more stuff and you could gather different tools to complete a toolbox(toolbox would be a cool container like the first-aid-kit or ammo-box you could fill in the hammer, pliers, screwdriver, hacksaw, etc and 6 or 10 slots could be packed to 2x2). with the later upcoming vehicles players could specialise on beeing the mechanic in the team. the above mentioned bolt cutter would replace the axe on the back because of its size and weight but the person carrying it would be important for the team because he is the "only" one with the advantage of cutting through fences but as a slight disadvantage in melee fighting because an axe is better. everything should have distinct advantages and disadvantages. beeing or having an "Eierlegende Wollmilchsau" (=all-in-one-device) doesnt make the game interesting and doesnt compel players in teaming up. Edited August 6, 2014 by BerZerK_SR Share this post Link to post Share on other sites
trev186 389 Posted August 6, 2014 I know the pliers but the game needs more "different" tools for different jobs. I dont want to be able to do everything with a hyper "swiss knife" like tool that needs just one slot, you know what i mean? The players always should feel the need to search for things. And in teams of an average of lets say 3-4 people there should be specialists, so the more specialised items/tools there are in the game the more you have to do if you want to achieve special tasks. And now with the upcoming persistent items and tents you are able to collect and store more stuff and you could gather different tools to complete a toolbox(toolbox would be a cool container like the first-aid-kit or ammo-box you could fill in the hammer, pliers, screwdriver, hacksaw, etc and 6 or 10 slots could be packed to 2x2). with the later upcoming vehicles players could specialise on beeing the mechanic in the team. the above mentioned bolt cutter would replace the axe on the back because of its size and weight but the person carrying it would be important for the team because he is the "only" one with the advantage of cutting through fences but as a slight disadvantage in melee fighting because an axe is better. everything should have distinct advantages and disadvantages. beeing or having an "Eierlegende Wollmilchsau" (=all-in-one-device) doesnt make the game interesting and doesnt compel players in teaming up.I ain't going to carry around 10 different tools..ill just go around...there are plenty holes in fences.I dont want 100 different tools which have limited use such as the shovel to get worms....polluting the loot spawns Share this post Link to post Share on other sites
irishroy 1347 Posted August 6, 2014 I bet you could also damage or ruin a gun with a Hammer/Boltcutter.(Sqeezing the barrel, for example). But now that I think about it: There are a lot other items, with which we could ruin firearms (Hacksaw, Fireaxe,...) Maybe it's not a great idea, maybe it's good,What do you think? Share this post Link to post Share on other sites
Pvt_Larry (DayZ) 98 Posted August 6, 2014 I bet you could also damage or ruin a gun with a Hammer/Boltcutter.(Sqeezing the barrel, for example). But now that I think about it: There are a lot other items, with which we could ruin firearms (Hacksaw, Fireaxe,...) Maybe it's not a great idea, maybe it's good,What do you think? "I'm sorry sir, this is a no firearms zone. I'm going to have to ruin that rifle you've got there." Share this post Link to post Share on other sites
Gandolaf 81 Posted August 6, 2014 It would be a great way to restrict areas all over the map, and would complement another suggestien that had bolt-cutter etc as ways to get into locked rooms with better loot. 1 Share this post Link to post Share on other sites