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Ransurian

Some ideas regarding fortifications.

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I'll copy and paste a post I made on a different thread. I personally think it's a decent idea, really. It could serve as a more rewarding and prestigious alternative to small underground hideouts for players that go through the trouble and risk of creating the fortifications.

 

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"Fortifications on buildings would be neat if there were any incentive to construct them. Personally, I think fortifications should work something like this.
 
-A player or a clan fortifies one of maybe ~20 large buildings across the map that can be fortified;
 
-The fortifications are impenetrable by zombies or other players;
 
-The player responsible for creating the fortifications could designate who can enter the outpost (for instance, a group of friends or a clan);
 
-The building spawns lockers, chests, or other containers that can be used to store loot;
 
-The fortifications disappear after a set period of time (a few weeks to a month or two, perhaps);
 
-The building then goes on cooldown for the player or players that created or used the fortifications and can't be fortified for another week or so by said players to prevent buildings from being permanently jacked by any one party.
 
I think that'd be an awesome way to implement fortifications into DayZ if it were possible, but it'd probably be painstaking to script. In addition, fortifications would have to be a pain in the ass to construct, requiring tons of raw materials that would have to be scavenged from across the map. This would encourage players to join clans and work together cohesively, and it'd provide a sense of meta-game."
Edited by Ransurian

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