Holbrecht 2 Posted July 13, 2014 First off, I realize this is an Alpha. Perhaps there's plans in place to rectify this issue. I searched the suggestion list and didn't see anything mentioned about this.I find the current gear and clothing condition system to be somewhat arcadish. Unless your character has acid blood, there's no excuse for the manner in which your clothes are ruined.For instance, getting shot in the leg doesn't ruin your pants. A hole? Blood stains? Sure. But your pants and all their items don't suddenly become ruined. Same goes for your vest and other articles. It's possible of course that the item in the pocket of the region the bullet entered could become damaged or ruined (there's already a specific pocket storage suggest, so I won't comment on that specifically,) but your entire vest wouldn't become ruined, nor would the gear it was carrying.I'm not sure if it's suggesting the blood is ruining things? But even then, that's not an adequate explanation. Blood could theoretically corrode metal after a significant amount of exposure, but not instantaneously. When you jump off of something and injure yourself, your pants and shoes become ruined. I recall jumping off a roof as a child and twisting my ankle. I don't recall having to throw out my shoes after.Perhaps applying area specific damage to clothing items is too intensive programming wise, but the current system is a bit of a cop out that unnecessarily punishes the player. 2 Share this post Link to post Share on other sites
sabre05 351 Posted July 14, 2014 (edited) First off, I realize this is an Alpha. Perhaps there's plans in place to rectify this issue. I searched the suggestion list and didn't see anything mentioned about this.Yes indeedy. As an Alpha you should expect everything to change.I find the current gear and clothing condition system to be somewhat arcadish. Unless your character has acid blood, there's no excuse for the manner in which your clothes are ruined.The way it is not is to try and encourage people not to kill on sight as the loot on the person would be forfeit. For instance, getting shot in the leg doesn't ruin your pants. A hole? Blood stains? Sure. But your pants and all their items don't suddenly become ruined. Same goes for your vest and other articles. It's possible of course that the item in the pocket of the region the bullet entered could become damaged or ruined (there's already a specific pocket storage suggest, so I won't comment on that specifically,) but your entire vest wouldn't become ruined, nor would the gear it was carrying.This mechanism also encourages people to use protector cases to store thing they want to keep safe from zombies/bullets. It feels "arcadish" because it's a game, and while they strive for authenticity and to some degree realism. A game is a game, and good mechanics for a game should always come before realism.I'm not sure if it's suggesting the blood is ruining things? But even then, that's not an adequate explanation. Blood could theoretically corrode metal after a significant amount of exposure, but not instantaneously.Yes but by that same merit you don't starve or dehydrate to death in a matter of 2 hours. Nor do you regain 90% of your blood in 45 minutes. This is a game with things sped up to allow the least hassle. When you jump off of something and injure yourself, your pants and shoes become ruined. I recall jumping off a roof as a child and twisting my ankle. I don't recall having to throw out my shoes after.That's because this is a game. An Alpha too. I'm sure they'll do something to the damage system to clothes/gear within. Perhaps applying area specific damage to clothing items is too intensive programming wise, but the current system is a bit of a cop out that unnecessarily punishes the player.It's not a cop out. It's a place holder like 70%+ of the game at the moment. They have more important things to worry about like server performance and reliability than some silly little items being broken. Edited July 14, 2014 by sabre05 Share this post Link to post Share on other sites
TiggyPooh 134 Posted July 14, 2014 (edited) I totally agree, a zombie hits you once and your can opener in your trousers is ruined.In all seriousness I have never seen a ruined can opener in my entire life, but here it only takes one lucky hit from a zombie.I would suggest maybe having things degrade at most one level lower from their previous state max. and maybe have things fall out of your pockets if the trousers are ruined, but not this current system, were everything is magically ruined including that mysterious can opener touched by the zombie hand of Uri Geller. Edited July 14, 2014 by TiggyPooh 1 Share this post Link to post Share on other sites
demongornot 23 Posted July 14, 2014 You have crate the topic just before i do, i was expecting to do it tomorrow...But yes, this is ridiculous to see some object become damaged or even ruined for nothing, the damage system is ridiculously too unrealistic and need a serious rework, like axe that get from pristine to ruined after chopped 3/4 tree, real one can easily cut 500 without even need to be sharped up again...But while a SINGLE BULLET in the HEAD just ruin everything on a player, including shoes, c'mon seriously this is ridiculous, see how much object are ruined for nothing.Game that handle damage on objects ALSO include possibility to repair them, or their are not rare and unpredictable to find...Mainly with most of the gear that we can't repair, we can't fix tactical vest, i mean...c'mon i have a tactical vest and i perfectly know that I CAN repair it if it become "ruined" same for a lot of others cloth... Share this post Link to post Share on other sites
pale1776 375 Posted July 14, 2014 Yeah, I shot a guy in the head once. Ruined EVERYTHING, clothes, gear, food, gun, ammo. Even his wellies. HIS WELLIES DAMMIT Share this post Link to post Share on other sites
Holbrecht 2 Posted July 14, 2014 First off, I realize this is an Alpha. Perhaps there's plans in place to rectify this issue. I searched the suggestion list and didn't see anything mentioned about this.Yes indeedy. As an Alpha you should expect everything to change.I find the current gear and clothing condition system to be somewhat arcadish. Unless your character has acid blood, there's no excuse for the manner in which your clothes are ruined.The way it is not is to try and encourage people not to kill on sight as the loot on the person would be forfeit. For instance, getting shot in the leg doesn't ruin your pants. A hole? Blood stains? Sure. But your pants and all their items don't suddenly become ruined. Same goes for your vest and other articles. It's possible of course that the item in the pocket of the region the bullet entered could become damaged or ruined (there's already a specific pocket storage suggest, so I won't comment on that specifically,) but your entire vest wouldn't become ruined, nor would the gear it was carrying.This mechanism also encourages people to use protector cases to store thing they want to keep safe from zombies/bullets. It feels "arcadish" because it's a game, and while they strive for authenticity and to some degree realism. A game is a game, and good mechanics for a game should always come before realism.I'm not sure if it's suggesting the blood is ruining things? But even then, that's not an adequate explanation. Blood could theoretically corrode metal after a significant amount of exposure, but not instantaneously.Yes but by that same merit you don't starve or dehydrate to death in a matter of 2 hours. Nor do you regain 90% of your blood in 45 minutes. This is a game with things sped up to allow the least hassle. When you jump off of something and injure yourself, your pants and shoes become ruined. I recall jumping off a roof as a child and twisting my ankle. I don't recall having to throw out my shoes after.That's because this is a game. An Alpha too. I'm sure they'll do something to the damage system to clothes/gear within. Perhaps applying area specific damage to clothing items is too intensive programming wise, but the current system is a bit of a cop out that unnecessarily punishes the player.It's not a cop out. It's a place holder like 70%+ of the game at the moment. They have more important things to worry about like server performance and reliability than some silly little items being broken. To put it bluntly, if it's an alpha you should WELCOME criticisms. Isn't that the point of offering the alpha? If you're right, then they should simply remove the gear damage system all together because it's really not well thought out in its current incarnation. Second, you don't get both worlds. I keep hearing about all the realism focus, and this is a MASSIVE glaring failure. In a game based so heavily on survival and gear hunting, the damage structure of that gear is a massive part of the game. The protector case does precious little and almost 100% of the time, when my clothes get ruined, so does the protector case. You keep implying it's an alpha. Great. It's an alpha. Thank you for that. Can you please direct me to the count-down clock that will let me know when it's ok to air my criticism? Share this post Link to post Share on other sites
Holbrecht 2 Posted July 14, 2014 (edited) I totally agree, a zombie hits you once and your can opener in your trousers is ruined.In all seriousness I have never seen a ruined can opener in my entire life, but here it only takes one lucky hit from a zombie.I would suggest maybe having things degrade at most one level lower from their previous state max. and maybe have things fall out of your pockets if the trousers are ruined, but not this current system, were everything is magically ruined including that mysterious can opener touched by the zombie hand of Uri Geller. This is really my point. What is the explanation behind this? There has to be some thought process, as I'm sure the programming language didn't accidentally fall into the game. Someone thought this was a reasonable system (or a reasonable place holder.) It doesn't make any sense to me. I very much hope that this is being worked on. Edited July 14, 2014 by Holbrecht Share this post Link to post Share on other sites
sabre05 351 Posted July 14, 2014 Great. It's an alpha. Thank you for that. Can you please direct me to the count-down clock that will let me know when it's ok to air my criticism? Speak your criticism all you want, but I'll call you out when they're of little to no impact. Especially when it's such a little feature that probably won't get redone until we're nearer the beta anyway. This topic will just get lost in the thousands of others like it. Shit. I've even done some like this and they're long gone. Share this post Link to post Share on other sites
Lithium1056 45 Posted July 14, 2014 The problem is the dmg to armor ratio. Each event (which they've addressed will be fixed) causes damage to the item before te player. And they know it needs fixing. They realize the odds of a 2 foot fall breaking your leg are slim. However we also have to factor in another factor which isn't explained out right. I can take a two story dive naked and take 0 damage to anything (naked meaning default) grab an axe a gun and a back pack instant death. So yes it's obscene and yes they are working on if Share this post Link to post Share on other sites
Holbrecht 2 Posted July 14, 2014 Speak your criticism all you want, but I'll call you out when they're of little to no impactOh I apologize. I didn't realize how important you are. Perhaps you should have a badge. Share this post Link to post Share on other sites
sabre05 351 Posted July 14, 2014 Oh I apologize. I didn't realize how important you are. Perhaps you should have a badge. I am Jesus of Nazareth. Reborn. Share this post Link to post Share on other sites