patnard 5 Posted July 13, 2014 My suggestion is for multiple kind of infected. I will list their specificity in here, feel free to add your ideas. 1. Sleepers: Regular Infected could sometimes be found in a sleeping state in which they would be standing in a dormant mode, until you make too much noise, or touch them. This would encourage players to sneak and be cautious. (Inspired by http://www.reddit.com/r/dayz/comments/2ak9ke/suggestion_resting_zombies_that_can_be_awakened/ ) 2. Clickers (From The Last of Us): Blind infected, they only react to sound, are extremely aggressive and stay in large groups. Again this promote stealth over brute force, and opens the way to different game play. In example, you could have someone shoot a gun at the other end of town to make them all rush there, leaving the town square empty. 3. Leakers: Infected that with lumps on them that discharges a quantity of infected pus when you touch or harm them. Making guns and bow the only viable option since you are attacking from a distance. When hit by the pus, players would become sick and could die some time later. 4. Slenders (not slender mens) : Right now, woods are *almost* zombie free. These infected would be active during the night only, in densely wooded areas. They are fast, silent, and like to sneak on you by hiding behind trees. They hate light though, so a campfire might keep them away, and a roadflare would repel them, until it burns out. They would add a real, important horror effect to the game. Bonus: There could be some rare zombies, with the infected version of the survivors skins. They would represents survivors that got infected and would carry usefull (but mostly damaged) loot on them. Some could have backpacks with food, handguns, etc. Thanks for reading my ideas, and as I wrote, feel free to add! Share this post Link to post Share on other sites
Rigor Mortis (DayZ) 141 Posted July 13, 2014 Right now, woods are *almost* zombie free. I wouldn't want the infected to be afraid of fire, but I agree that the woods are far too safe right now. Roaming the countryside at night should be scary instead of comfortingly safe. I hope they add some wild animals that will hunt lone survivors at night as well as bands of roaming infected in teh woods. Share this post Link to post Share on other sites
rybec 339 Posted July 13, 2014 Not really a different type, but clumps of them wandering would be widely accepted I'm sure. I want to be heading through a town and see a group of 20+ slowly making their way around making me nope my way around them. 1 Share this post Link to post Share on other sites
UltimateGentleman 355 Posted July 13, 2014 I wouldn't want the infected to be afraid of fire, but I agree that the woods are far too safe right now. Roaming the countryside at night should be scary instead of comfortingly safe. I hope they add some wild animals that will hunt lone survivors at night as well as bands of roaming infected in teh woods. I think they should just stick with animals in the woods at night, zombies being everywhere would be annoying. We should always be in danger of course but just zombies constantly would be meh. I don't think we should have things like clickers, stealth will be awkward enough without them hearing us. Instead I'd swap them with howlers, weak as shit zombies(perhaps been zombies a while and are decayed) once they see you they howl and any zombies in the area swarm to it's location and after you unless you escape. That would be awesome. *sneaking around gettin' bitchin' l00ts**ghastly howl*"FUUUUUUUCK* Anything sorta supernatural would be kind of dumb. 2 Share this post Link to post Share on other sites
demongornot 23 Posted July 14, 2014 Zombies in the wild no thanks, but having them travel from cities to cities why not, look where my post :http://forums.dayzgame.com/index.php?/topic/200642-safe-zones/?p=2044046My idea don't prevent you to be mainly without constant danger (which will be boring, mainly for find a safe area for disconnect, just do a campfire, hunt, or simply find a quiet area where you can do your stuff...) but still don't make area betweens cities safe, in a realistic, fun, cool and probably the best way... About different types of zombies, it will be too much arcade and "left for dead" having some variation on their act why not, but basically real zombies should probably have the same kind of comportment, actually some parasites such as worm and others can influence the comportment of others species in a extreme way, make them suicide, act in a counter natural way or anything else, in fact their is a parasite that only reproduce on cats, it is highly contagious, a huge part of the human population are infected by this : http://en.wikipedia.org/wiki/ToxoplasmosisSo yes zombies parasite is maybe closer than we thing, but with my example, the parasite that make us all so obsess with cat and which is over half of our global population always do the same thing on people.So zombies should have only some variations but NOT have different types, the only "types" should be based on their base character, male, female, soldier etc... Share this post Link to post Share on other sites
UltimateGentleman 355 Posted July 14, 2014 So zombies should have only some variations but NOT have different types, the only "types" should be based on their base character, male, female, soldier etc... Well we have runners and monkey running zombies now so I guess the devs want different types :P I think there shouldn't be anything like ones who spit infectious blobs at you, too ridiculous.One's that howl, run, crawl, run like monkeys and maybe bigger stronger ones(like previously body builders) is enough. Spitters etc would be dumb, I think the focus of the zombies should be eating anything living not spreading the infection. Share this post Link to post Share on other sites
demongornot 23 Posted July 14, 2014 (edited) Well we have runners and monkey running zombies now so I guess the devs want different types :P I think there shouldn't be anything like ones who spit infectious blobs at you, too ridiculous.One's that howl, run, crawl, run like monkeys and maybe bigger stronger ones(like previously body builders) is enough. Spitters etc would be dumb, I think the focus of the zombies should be eating anything living not spreading the infection.Yeah but no in factThey are the SAME zombies, just walking in a different way, their is no difference such as one that hear you but can't see you...Or any different like we see in Left 4 Dead for example where their is Hunter, Tank, Witch, Smokers and others which are nice for arcade game but are REALLY BAD for DayZ...Zombies with diversity, such as cloth, face, sex, even the way they walk/run or the sound they make, yes, but they will probably not (i hope) want kind of arcades one like the one stated by Parnard such as the Leackers, c'mon this is ridiculously too much arcade and left for dead, is should clearly stay away from DayZ which want to be a Hardcore survival game, realistic one ! Edited July 14, 2014 by Demongornot Share this post Link to post Share on other sites
UltimateGentleman 355 Posted July 14, 2014 Yeah but no in factThey are the SAME zombies, just walking in a different way, their is no difference such as one that hear you but can't see you...Or any different like we see in Left 4 Dead for example where their is Hunter, Tank, Witch, Smokers and others which are nice for arcade game but are REALLY BAD for DayZ...Zombies with diversity, such as cloth, face, sex, even the way they walk/run or the sound they make, yes, but they will probably not (i hope) want kind of arcades one like the one stated by Parnard such as the Leackers, c'mon this is ridiculously too much arcade and left for dead, is should clearly stay away from DayZ which want to be a Hardcore survival game, realistic one ! Yeah I get what you mean but they are pretty much different types, or stages of infection? Either or. I would love a mod with like Silent Hill type creatures in it for a truly horrific experience but the base game should only have basic types nothing silly like exploding zombies or ones that leak infectious gas. The only kind I would somewhat like in the base game, that's a bit weird, is an Alpha type zombie.One that hordes follow basically, maybe it just wanders around and any zombies it walks by follow it. Sorta like that one black guy zombie in Land of the Dead but less intelligent.That could be cool, maybe you could shoot it and then the horde would go crazy trying to find you or anyone for that matter. Share this post Link to post Share on other sites
demongornot 23 Posted July 14, 2014 Yeah I get what you mean but they are pretty much different types, or stages of infection? Either or. I would love a mod with like Silent Hill type creatures in it for a truly horrific experience but the base game should only have basic types nothing silly like exploding zombies or ones that leak infectious gas. The only kind I would somewhat like in the base game, that's a bit weird, is an Alpha type zombie.One that hordes follow basically, maybe it just wanders around and any zombies it walks by follow it. Sorta like that one black guy zombie in Land of the Dead but less intelligent.That could be cool, maybe you could shoot it and then the horde would go crazy trying to find you or anyone for that matter. Once a parasite have taking control of your brain, their is no different stages that make you changing from outside observer, or maybe some visual degradation like decomposition or things like this, but basically parasite make almost everyone act the same.And NO, parasite/virus DON'T have any social or relationship aspect, interest or thing like this.ALPHA well HELL NO, but making military zombies stronger and harder to kill, HELL YES cause after all they was TRAINED people and even if brain knowledge are lost, the muscle strength and development stay here, so they are stronger, and cause of their military gear they also are harder to kill cause more protected, thing like endurance don't affect the body cause its more a psychological barrier rather than a physical one, but strength and bulletproof vest are real aspect.Zombies will probably recognize themselves cause virus/parasite want to grow and infect as many host he can, and already infected will be useless for them + them won't kill each others cause it will reduce their population and they only want to grow, and if they know that we are immune (cause in the game we are, that why we are survivors) well they will try to eat us, and if they don't know, they will try to feat on part of us that are useless for the virus AND contaminate us, but i think we are just walking food for them.So yes for having some stronger than others like military or body builder, but CERTAINLY NOT alpha or things like this.And they don't need alpha for be in group, they have basic instinct (only) and group is part of the surviving stuff, but leader are NOT a necessity, its just human that are not smart enough to not need leaders anymore, but virus/parasite can easily scale their cooperation aspect to their host, leadership is BEFORE EVERYTHING based on social aspect, want to be a leader for having safety and advantage for example, virus and parasites are not familiar with this, and they don't need this cause they have no conscience.But yes they can be in horde, like a virus, which is not a single entity that infect you but a group, domination are not a concept they care about.If you want horde, look at my idea here :http://forums.dayzgame.com/index.php?/topic/200642-safe-zones/?p=2044046 Share this post Link to post Share on other sites